Shishigami (5e Creature)
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Shishigami
Large celestial, neutral good Armor Class 15 (natural armor)
Damage Immunities poison, radiant Charge. If the shishigami moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Innate Spellcasting. The shishigami's innate spellcasting ability is Charisma (spell save DC 15). The shishigami can innately cast the following spells, requiring no components: At will: detect evil and good, druidcraft, entangle, pass without trace Magic Resistance. The shishigami has advantage on saving throws against spells and other magical effects. Magic Weapons. The shishigami's weapon attacks are magical. ACTIONSMultiattack. The shishigami makes two attacks: one with its hooves and one with its horn. Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage. Healing Touch (5/Day). The shishigami touches another creature with its horn. The target magically regains 15 (2d10 + 4) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target. This touch can also stabilize a dying creature.
LEGENDARY ACTIONSThe shishigami can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The shishigami regains spent legendary actions at the start of its turn. Hooves. The shishigami makes one attack with its hooves. |
Shishigami are strange kami that resemble great stags and or kirins, they are said to be distantly related to unicorns. They have a powerful and elegant body somewhat like a moose, with a great mane of fur that comes from their necks, they also have a large crown of antlers on their head which shines a brilliant white. They can easily heal allied forest creatures as well fly across the night sky. Generally mujina and kitsune are known to both protect and keep shishigami secret from the outside world, for even in death their horns and head can fetch an incredible price for their healing properties (their horns can still heal a few times a day when used as an artifact. The horns will be gladly shed if someone simply asks the shishigami but since they are so mysterious and rarely talk this is largely unknown by the masses and only kitsune know of this secret. A Shishigami's LairA shishigami's lair is generally the deep forest heart or a great grove of bamboo but shallow lakes filled with lotus flowers and frogs are also common, especially surrounded by ancient trees of colossal size. Some shishigami enjoy living inside massive trees almost like an owl finding some long burned out hole inside the roots or trunk to rest in. Regional EffectsTransformed by the creature's celestial presence, the domain of a shishigami might include any of the following magical effects:
If the shishigami dies, these effects end immediately. |
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