Siren (5e Creature)

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Siren

Medium fey, neutral evil


Armor Class 18 (natural armor)
Hit Points 54 (12d8)
Speed 20 ft., fly 40 ft.


STR DEX CON INT WIS CHA
7 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 18 (+4)

Saving Throws Dex +5, Cha +7
Skills Acrobatics +5, Deception +7, Persuasion +7, Stealth +5
Damage Vulnerabilities fire, lightning
Damage Resistances acid, bludgeoning, necrotic
Damage Immunities thunder
Condition Immunities charmed, deafened
Senses passive Perception 11
Languages Common, Sylvan
Challenge 6 (2,300 XP)


Attuned Hearing. The siren takes is immune to any damage or conditions inflicted by sound based effects.

ACTIONS

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Sing (5/Day). The siren releases a debilitatingly beautiful song. Each creature that can hear it within 120 feet must succeed on a DC 20 Charisma saving throw or be stunned. At the end of each of its turns, and each time it takes damage, the target can make another Charisma save. On a success, the condition ends and it becomes immune to the siren's song for the next 24 hours.


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The sirens are a popular legend among sailors. They are known for their alluring song which drives sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks of the siren island homes. A worse fate awaits those who actually reach the homes of these avian beauties. They are eaten by the sirens alive.


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