Ettin, Greater (5e Creature)

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Ettin, Greater

Large giant, chaotic evil


Armor Class 15 (piecemeal armor)
Hit Points 133 (14d10 + 56)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 8 (-1) 18 (+4) 6 (-2) 10 (+0) 8 (-1)

Saving Throws Con +5
Skills Athletics +9, Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages Giant, Orc
Challenge 7 (2,900 XP)


Brute. A melee weapon deals one extra die of its damage when the ettin hits with it (included in the attack).

Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the ettin's heads is asleep, its other head is awake.

ACTIONS

Multiattack. The ettin makes two melee attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (3d12 + 6) slashing damage.


Troop_K00_02_full.jpg
Greater Ettin

The greater ettin is a rare deviation from the typical ettin. Some think that this ettin has some hill giant lineage.


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