King of Heroes (5e Class)
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Babylonian Hero
A calm man stands alone in an alley facing 3 thugs that appear very interested in his expensive-looking rings. As the thugs draw their daggers, they expect to see the man afraid, ready to give his money to avoid the conflict. Instead, the man grins and says "Come at me". Somewhat confused, the 3 men come forward ready to attack. Then 2 golden spears shoot out from the sky at such a speed that the first thug didn't even realize it happened until he looked over and saw his 2 friends dead on the ground. He tried to run, but a chain suddenly wrapped around his body, coming from a golden portal behind him. He looks over his shoulder and sees countless more portals like the first one, each with a magical weapon coming out of it. This is what happens when you challenge a king of kings.
Vast Wealth
A Babylonian Hero is someone from an ancient time in a far more dangerous world. Conditioned by adversity, they collect the treasures, weapons, and wealth around them to build themselves a path to their future. They see the world, not as an adventure, but as a conquest. They are as strong as their treasury and can grow to rival even the gods themselves. A Babylonian Hero is someone who perseveres, someone who overcomes, someone who builds themself from nothing to obtain everything.
Creating a Babylonian Hero
Ea, A stage worthy of your use has been set |
What drives your character to push past and become more than they were?
What calling do they have to obtain wealth and power?
What do they want to become?
- Quick Build
You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Babylonian Hero you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Babylonian Hero level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Babylonian Hero level after 1st
- Proficiencies
Armor: All
Weapons: All
Tools:
Saving Throws: Wisdom and Charisma
Skills: Choose 2 from Acrobatics, Persuation, Investigation, Perception, Acrobatics, Nature, and History
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Chain Mail or (b) Scale Mail
- 4 Swordswords
- (a) 1 GreatAxe or (b) 1 GreatSword
- (a) Explorer's Pack or (b) Dungeoneer's Pack
- If you are using starting wealth, you have 10d20 gp in funds.
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | |||
---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | |||
1st | +2 | <!-Class Feature1-> | — | — | — | — |
2nd | +2 | <!-Class Feature2-> | — | — | — | — |
3rd | +2 | <!-Class Feature3-> | 2 | — | — | — |
4th | +2 | Ability Score Improvement | 3 | — | — | — |
5th | +3 | — | 3 | — | — | — |
6th | +3 | — | 3 | — | — | — |
7th | +3 | — | 4 | 2 | — | — |
8th | +3 | Ability Score Improvement | 4 | 2 | — | — |
9th | +4 | — | 4 | 2 | — | — |
10th | +4 | — | 4 | 3 | — | — |
11th | +4 | — | 4 | 3 | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | — | — |
13th | +5 | — | 4 | 3 | 2 | — |
14th | +5 | — | 4 | 3 | 2 | — |
15th | +5 | — | 4 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | — |
17th | +6 | — | 4 | 3 | 3 | — |
18th | +6 | — | 4 | 3 | 3 | — |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 1 |
20th | +6 | — | 4 | 3 | 3 | 1 |
Babylonian Hero Features
Origins of Wealth
You understand the intricacies of having a vast wealth as well as how to prevent people from taking it from you. You have advantage on perception and insight checks to see if someone is trying to take something of yours.
Royal Treasury
You gain access to a Royal Treasure where you can store your weapons, armor, or other inanimate objects. The Treasury acts as a personal pocket dimension that you can pull said items out of through a golden portal. By performing an 8-hour ritual on one or more inanimate non-magical objects not greater than 5 feet on each side, you can connect this object to the Treasury, allowing you to move it in as a free action provided it is not being worn or equipped by someone other than you. Pulling an object out of the Treasury requires a bonus action, putting the object in your hand. If you pull out armor or a weapon, the armor or weapon is automatically equipped provided you are not already wearing armor or you don't have a free hand. At 6th level, you can store magical objects or weapons within this Treasury. Only you can access the items in the Treasury and if you die, the items in the Treasury are forever lost unless recovered by the use of a Wish spell or one of similar effect.
Spellcasting
At first level, your ancient origins awaken a magical power within you, learning how to augment your powers with magical attacks.
You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.
Spellcasting Ability
Charisma is your spellcasting ability for your spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spell Slots
The Babylonian Hero Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Shield and have a 1st-level and a 2nd-level spell slot available, you can cast Shield using either slot. Spells Known of 1st Level and Higher
You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list.
The Spells Known column of the Babylonian Hero Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or evocation spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Heroic Will
You are used to the rhythm of battle. At second level, You can use your Charisma Modifier instead of your Dexterity Modifier for your initiative and enemies cannot gain advantage from flanking you.
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<!-Subclass Feature->
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Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->
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<!-Class Option 2->
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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