College of Prosecutors (5e Subclass)

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Prosecutor

Creating a Prosecutor

Quick Build

You can make a Prosecutor quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Prosecutor you gain the following class features.

Hit Points

Hit Dice: 1d10 per Prosecutor level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Prosecutor level after 1st

Proficiencies

Armor: light armor, medium armor
Weapons: Simple weapons, Martial weapons
Tools: Torturer's tools
Saving Throws: Strength, Constitution
Skills: Choose 3 from Athletics, Deception, Insight, Intimidation, Perception, Persuasion, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Prosecutor

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3-> 2
4th +2 Ability Score Improvement 3
5th +3 3
6th +3 3
7th +3 4 2
8th +3 Ability Score Improvement 4 2
9th +4 4 2
10th +4 4 3
11th +4 4 3
12th +4 Ability Score Improvement 4 3
13th +5 4 3 2
14th +5 4 3 2
15th +5 4 3 2
16th +5 Ability Score Improvement 4 3 3
17th +6 4 3 3
18th +6 4 3 3
19th +6 Ability Score Improvement 4 3 3 1
20th +6 4 3 3 1

<!-Class Feature->

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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