Ancient Brown Dragon (5e Creature)

From D&D Wiki

Revision as of 20:23, 20 August 2020 by SirSprinkles (talk | contribs) (Reverted edits by The Wizened Throne (talk) to last revision by SirSprinkles)
Jump to: navigation, search

Ancient Brown Dragon

Gargantuan dragon, chaotic evil


Armor Class 22 (natural armour)
Hit Points 407 (22d20 + 176)
Speed 40 ft., burrow 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
27 (+8) 13 (+1) 27 (+8) 16 (+3) 15 (+2) 17 (+3)

Saving Throws Dex +8, Con +15, Wis +9, Cha +10
Skills Perception +16, Stealth +8
Damage Immunities fire
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 60 ft., passive Perception 26
Languages Common, Draconic
Challenge 21 (33,000 XP)


Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Tunneller. The dragon can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) fire damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Scorching Breath (Recharge 5-6). The dragon exhales scorching air in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 23 Constitution saving throw, taking 67 (15d8) fire damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

See Dragons (5e Creature).


Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: