Incendiary Harpy (5e Creature)

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Incendiary Harpy

Medium elemental, any alignment


Armor Class 11
Hit Points 38 (7d8 + 7)
Speed 20 ft., fly 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 7 (-2) 10 (+0) 13 (+1)

Damage Immunities fire, poison
Condition Immunities exhaustion, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, Primordial
Challenge 2 (450 XP)


Elemental Weapons. The harpy's weapon attacks are magical and deal an extra 4 (1d8) fire damage (included in the attacks).

ACTIONS

Multiattack. The harpy makes two attacks: one with its claws and one with its club.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage plus 4 (1d8) fire damage.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 4 (1d8) fire damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to this harpy's song for the next 24 hours.

Flickering Step. The harpy moves up to its speed. Each creature that makes an attack against the harpy during this movement takes 4 (1d8) fire damage.


This is a variation of the harpy with the fire elemental creature template. It has pretty much the same history as a normal harpy but the existing harpy was intercepted by a demon king or devil lord and turned into their vessel of chaos and flaming destruction.


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