Wereagle (5e Creature)
From D&D Wiki
Wereagle
Medium humanoid (human, shapechanger), neutral good Armor Class 13
Skills Perception +4 Shapechanger. The wereagle can use its action to polymorph into an eagle-humanoid hybrid or into a Large eagle, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. Keen Sight. The wereagle has advantage on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. In eagle form, the wereagle makes two attacks with its talons. In humanoid form, it makes two attacks with its scimitar or longbow. In hybrid form, it can attack like an eagle or a humanoid. Beak (Eagle or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereagle lycanthropy. Talon (Eagle or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
|
Wereagles are noble flying lycanthropes, though they also tend to be rather haughty. In humanoid form, a wereagle has long finger and toenails and an angular face. In hybrid form, wereagles are often mistaken for aarakocra, and the fact that they often form alliances with each other only adds to the confusion. A wereagle doesn't like to pass on its curse, typically only doing so to a trusted and willing companion. Wereagles that wantonly pass on their curse are shunned by others of their kind and often hunted down by their peers. A wereagle typically lives in high altitudes, such as mountain ranges. Characters as WereaglesThe character gains a Dexterity of 17 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on whichever is higher of the character's Strength and Dexterity. |
Back to Main Page → 5e Homebrew → Creatures