Grim Rot Dog (5e Creature)

From D&D Wiki

Revision as of 18:52, 14 June 2020 by PJammaz (talk | contribs) (unattributed)
Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate.

"Google" isn't a source; it shows web search results. "Pinterest" isn't a source; it's an aggregate of images copied or linked to from other websites.

If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Grim Rot Dog

Large beast, unaligned


Armor Class 13
Hit Points 39 (5d10+12)
Speed 40 ft


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 8 (-1)

Skills Perception, Investigation
Damage Immunities Poison
Condition Immunities Poisoned
Senses darkvison 60ft, passive Perception 13
Languages —Grim Rot Dog, can understand Common but can not speak it.
Challenge 2 (200 XP)


Keen Hearing and Smell. The Grim Rot Dog has advantage on Wisdom (Perception) checks that rely on hearing and smell. Running Leap With a 10 feet running start, the Grim Rot Dog can long jump up to 25 feet.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.


Untitled72-1.png

Little is known about the Grim Rot Dog. It never travels in packs, unlike it's other canine relatives, and only appears in places where many have died at once (from plagues, radiation, attacks, etc.). It's poison is extremely potent, and it is almost always aggressive to those who approach it.



Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: