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Grim Rot Dog
Large beast, unaligned
Armor Class 13
Hit Points 39 (5d10+12)
Speed 40 ft
Skills Perception, Investigation Damage Immunities Poison Condition Immunities Poisoned
Senses darkvison 60ft, passive Perception 13
Languages —Grim Rot Dog, can understand Common but can not speak it.
Challenge 2 (200 XP)
Keen Hearing and Smell. The Grim Rot Dog has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Running Leap With a 10 feet running start, the Grim Rot Dog can long jump up to 25 feet.
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) slashing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.
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Little is known about the Grim Rot Dog. It never travels in packs, unlike it's other canine relatives, and only appears in places where many have died at once (from plagues, radiation, attacks, etc.). It's poison is extremely potent, and it is almost always aggressive to those who approach it.
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