Dingos (3.5e Race)

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Dingos

Dingos are indeed what you think, they are the wild dogs from Australia (originally from China) who have invented interdimensional travel (sadly getting back is an entirely different science). They have also learned how to switch to a humanoid form but that's a story for another time.

Personality

Dingos are very much civilized in their own way... uncivilized to many others. They enjoy eating the things they kill and love playing with their food. Most Dingos have seen less civilization and will not get many mannerisms and jokes.

Physical Description

In dingo form: They are small creatures and look much like foxes, but are larger and a lighter shade of fur making them more of a tan or golden color. Their teeth are as assumed dog like and have very entertained eyes almost at all times. Yes they have long tails, and yes they are very waggy.

In human form: They are medium creatures and are tanner than the usual white male/female human, more olive than anything. They would have their fur color in every usual place if wanted(So your hair color will most likely be your fur color, if you want a beard it will probably be your fur color). They have the same teeth, and have the same tail just larger to compare to the body(You can choose to not have a tail when transforming.)

Relations

Dingos are relatively unknown for the fact that they seriously come from a different universe. (I would call it a DC 30 to just understand what they are.) That being said, humans love dingos because "Man's best friend," can now be a man and a dog. With other races however they're treated like humans because most people assume dingos are humans that change into dogs, but it's quite the opposite.

Alignment

Mostly chaotic neutral. They're not evil, they just like watching things be destroyed... like fire.... or explosions. If said dingos are of lawful or good alignments they rarely revert to their dingo form and try to be a regular human. If evil they almost always join the guard and try to gain a large amount of power and be in control of something, anything, ...everything.

Lands

If dingos have been in this said world for under 100-150 years and dingos are not helped by other races they live in a DM decision because they were put in a random spot, of a random world, in a random universe, inside a random existence. But given enough time they would like to move closer to their original home of Australia not a vast desert or a temperate forest, but in the middle of sorts (Also near water, but that is one of the after thoughts for dingos.)

Dingos prefer to have hundreds of of small civilizations (10-20 dingos), all within a 30 minute walk from each other. So with each group of dingos they either live in small coves in the ground or use their human form to create large 5-10 person tents. If they were to move into other lands they would either pretend to be an average house pet, or be a human and get a job and make a living.

Religion

They usually go with Kord because dingos love to be active and enjoy most sporting while in their human form.

Language

They can speak Primal (Woof Woof (Language of animals if you don't get it)), Common (Hello Hello).

Names

Whatever you want man. Go crazy your a dingo for Kords sake!

Racial Traits

  • +2 Str, +2 Dex, -2 Int, -2 Wis.
  • Origin Form: Dingo. Alternate Form: Human
  • Small when Dingo, Medium when Human
  • Dingo Base land speed is 50 feet.
  • They can transform 1/hour. They can transform into their Human form once in on hour. They revert normally after 1d4 hours.
  • Bite and Claw attacks as Dingo are a full action(Bite= 1d6+Str, Claw= 1d4+Half STR). Can Only Bite attack as Human.
  • In the future, music has become a necessity for young Dingos to learn, and to play all instruments proficiently.
  • As they are animals +2 to Balance, Intimidate, Listen, Move Silently, Preform (Any), Spot, Survival, Swim, and Tumble.
  • Automatic Languages: Primal, Common. Bonus Languages: All languages excluding Class only languages(Druid....etc...).
  • Favored Class: Most combat classes.
  • Level Adjustment: None

Vital Statistics

Table: Dingos Random Starting Ages
Adulthood Simple Moderate Complex
15 2d4 2d6 2d8
Table: Dingo Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
400 years 640 years 800 years 1000(+2d100) years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 8" +2d10 26 lb. × x2 lb.
Female Same Same Same × Same

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