Settler (5e Subclass)
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Settler
Making a Settler
Abilities: Strength, and Constitution are both key factors to the hard lifestyle of settlers.
Races: Any race can be a Settler.
Alignment: Any.
Starting Gold: 1d4x10Gp
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | Gains Animal Affinity feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +1 | +0 | +0 | Gains Alertness feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +2 | +1 | +1 | Gains the Toughness feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
4th | +3 | +3 | +2 | +2 | Gains Simple Weapon Proficiency feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
5th | +4 | +4 | +3 | +3 | +4 to any one skill | ||||||||||||||||||||||||||||||||||||
6th | +5 | +5 | +4 | +4 | Gains Shield Proficiency feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
7th | +6 | +6 | +5 | +5 | Gains Armor Proficiency (Light) feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
8th | +7/+1 | +7 | +6 | +6 | +1 to Str, Dex OR Con. | ||||||||||||||||||||||||||||||||||||
9th | +2/+2 | +8 | +7 | +7 | Gains Track feat even if the prerequisites are not met. | ||||||||||||||||||||||||||||||||||||
10th | +8/+3 | +9 | +8 | +8 | +1 to Int, Wis OR Cha. | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) Class FeaturesWeapon and Armor Proficiency: Settlers are proficent in one simple weapon as well as and "tools" they might own (Lumber axe, Crop sythe, etc). Settlers are not proficent in any armor or shields.
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