Ranged Assassin (5e Subclass)
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This is a rogueish archetype made for ranged rogues and those who dislike the assassin archetype's disguise features.
Ranged Assassin
- Art of Deception
At 3rd you gain proficiency in the Deception and Investigation skills. If you are already proficient with these skills, or would later become proficient in them a second time, you instead gain expertise in them.
- Skirmisher
Starting at 3rd level, you learn to be more evasive in combat. If a hostile creature ends its turn within 5 feet of you, you can use your reaction to move up to half your speed. This movement does not provoke opportunity attacks. On your next turn, your speed is reduced by an amount equal to the distance you moved.
- Deadly Attack
Starting at 9th level, you learn to make exceptionally deadly shots. Before you make an attack roll for a Sneak Attack, you may declare you are making a Deadly Attack instead. On a hit, you roll an extra 2d6 damage dice. This increases to 3d6 at 13th level, and 4d6 at 17th level. You can use this feature a number of times equal to your Dexterity modifier, then you must complete a long rest before using it again.
- Sniper
At 13th level, your grasp of concealment and stillness has reached unparalleled heights. When you make a ranged weapon attack while hidden, you have advantage on any ability check to remain hidden.
- Dragon piercer
Starting at 17th level, you can now shoot with full leathality. Before you make an attack roll, you can roll 10d6 extra damage dice.You can use this feature up to half of your dexterity modifier rounded down, and then must wait a long rest before being able to use this feature again. Once you gain dragon piercer, you cannot use any weapon that isn't ranged except a dagger.
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