Gunslinger Conclave (5e Subclass)
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Pyxis Gunslinger
Among the many technological marvels of Pyxis, firearms are a more recent development. However, this has not kept certain individuals from mastering their mechanical, and alchemic properties. There are even those who have attached arcane and divine magics to their arsenal on top of the devastation brought by these curious weapons. Deadly at a distance, and devastating up close, the gunslinger can make their mark in several ways.
Class Features
Creating a Pyxis Gunslinger
Class Features
As a Pyxis Gunslinger you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Pyxis Gunslinger level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Pyxis Gunslinger level after 1st
- Proficiencies
Armor: light armor, medium armor
Weapons: Simple weapons, martial weapons, firearms
Tools: Gunsmith's tools
Saving Throws: Dexterity, Charisma
Skills: Choose two from Acrobatics, Athletics, Deception, Insight, Perception, Sleight of Hand, Stealth, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a light crossbow, and 20 bolts or (b) any two simple weapons
- (a) leather armor or (b) hide armor
- (a) a dungeoneer's pack or (b) an explorer's pack
- (a) a Revolver, 12 Bullets, Gunsmith's tools or (b) a long rifle, 10 bullets. Gunsmith's tools
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Firearm Expertise, Weapon Forging |
2nd | +2 | Marksman, Fast Hands |
3rd | +2 | Gunslinger Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Reloading |
7th | +3 | Marksman Improvement, Gunslinger Archetype Feature |
8th | +3 | Ability Score Improvement, Evasion |
9th | +4 | Reloading Improvement |
10th | +4 | Marksman Improvement, Slide |
11th | +4 | Extra Attack, [[#|]] |
12th | +4 | Ability Score Improvement |
13th | +5 | Gunslinger Archetype Feature |
14th | +5 | Improved Cover |
15th | +5 | Marksman Improvement, Gunslinger Archetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Reloading Improvement |
18th | +6 | Marksman Improvement, Feral Senses, Gunslinger Archetype Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Gunslinger Archetype Feature |
Firearm Expertise
Starting at level 1, you gain a +2 bonus to attack rolls you make with firearms.
Gunsmith
Starting at level 1, you can forge firearms. The DM must determine whether an item is craftable, what materials are required and how long it will take to make. A gunslinger also requires their Gunsmith's Tools to craft such items.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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