Giant Duck (5e Creature)

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Giant Duck[edit]

Large beast, neutral good


Armor Class 13
Hit Points 30 (4d10 + 8)
Speed 15 ft., fly 65 ft., swim 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 14 (+2) 6 (-2) 15 (+2) 12 (+1)

Saving Throws Con +4
Skills Perception +4
Damage Resistances acid
Senses darkvision 60 ft., passive Perception 14
Languages Giant Duck, understands Common and Auran but can't speak them
Challenge 1 (200 XP)


Keen Sight. The duck has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The duck makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.


The giant duck is a majestic creature that speaks its own language and understands Common. When a pair of them get together and mate they tend to lay one to four eggs in the nest and mate for life. The giant duck tends to reside in forests, swamps, and even plains if there is a large body of water nearby. If attacked, the male duck will always attempt to distract attackers and fight while the female duck tries to protect the young and flee.
Male giant ducks have vibrant colors on their feathers such as bright greens or yellows for attracting mates and distracting threats; on the other hand, female giant ducks are more grey and uninteresting in color as not to stand out.
Giant ducks can be very territorial, especially if they have a nest with young ones nearby.
Most scholars believe that this breed of ducks most likely came along from a wizard's experiments.


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