Fiendish Wolf (3.5e Creature)
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Fiendish Wolf | |
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Size/Type: | Medium Magical Beast (Extraplanar) |
Hit Dice: | 2d8+4 (13 hp) |
Initiative: | +2 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +1/+2 |
Attack: | Bite +3 melee (1d6+1) |
Full Attack: | Bite +3 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Trip |
Special Qualities: | Low-light vision, scent, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 7 |
Saves: | Fort +5, Ref +5, Will +1 |
Abilities: | Str 13, Dex 15, Con 15, Int 3, Wis 12, Cha 6 |
Skills: | Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* |
Feats: | TrackB, Weapon Focus (bite) |
Environment: | Temperate forests in an evil-aligned plane |
Organization: | Solitary, pair, or pack (7–16) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always evil (any) |
Advancement: | 3 HD (Medium); 4–6 HD (Large) |
Level Adjustment: | — |
Wolves are pack hunters known for their persistence and cunning.
Combat
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Wolf