Free Runner (D20 Modern Advanced Class)

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Free Runner[edit]

The Free runner focuses on pure speed and reaching places other characters would have difficulty getting to. Dexterity is the core stat for this class.

Requirements[edit]

BaB 2, jump 6 ranks, tumble 6 ranks, climb 6 ranks

Allegiance

Any

Class Information[edit]

Hit Die: d8

Action Points: attains a new level in this class.

Class Skills[edit]

The ’s class skills (and the key ability for each skill) are: spot, balance, climb, drive, escape artist, hide, jump, move silently, sleight of hand, swim, tumble, pilot, profession, ride

Skill Points at Each Level: 5 + Int modifier.

Class Table[edit]

Table: The Free Runner
Level BAB Fort Ref Will Special Def Rep
1 +0 +0 +2 +0 FreeRun +5 +1 +0
2 +1 +0 +3 +0 Fast Movement +5 +2 +0
3 +2 +1 +3 +1 Bonus Feat +2 +0
4 +3 +1 +4 +1 Evasion x +3 +0
5 +3 +1 +4 +1 FreeRun +10 +3 +1
6 +4 +2 +5 +2 Bonus Feat +4 +1
7 +5 +2 +5 +2 Fast Movement +10 +4 +1
8 +6 +2 +6 +2 Uncanny Dodge X +5 +1
9 +6 +3 +6 +3 Bonus Feat +5 +2
10 +7 +3 +7 +3 FreeRun +15 +6 +2

Class Features[edit]

All of the following are class features of the FreeRunner:

FreeRun[edit]

The free runner gains a misc bonus to Jump, Balance, Tumble and Climb. +5 at 1st level, +10 at 5th level and +15 at 10th level.

5ft and 10ft speed increase[edit]

The free runner gets a bonus to movement speed which stacks with the fast hero's movement speed increase talent.

Evasion X[edit]

At 7th level, the Free runner can avoid traps with ease. If the Free runner is subject to an attack that allows him a Reflex save to take only half damage, there is no damage from the attack. If the evasion ability is already possessed, he takes half damage on a failed save, and no damage if the Reflex save succeeds.

Uncanny Dodge X[edit]

The FreeRunner gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it.

If the FreeRunner does not have Uncanny Dodge 1 (usually gained as a Fast hero), he gains Uncanny Dodge 1: He retains his Dexterity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hidden attacker. (He still loses his Dexterity bonus to Defense if he’s immobilized.)

If the FreeRunner already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to opponents on opposite sides of himself as easily as he can react to a single attacker.

If the FreeRunner already has Uncanny Dodge 2, then he gains no further benefit from this ability.


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