Circle of the Winds (5e Subclass)
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Air Elemental Warrior
Druid Subclass
- Circle Spells
You gain additional spells which are druid spells, they are always prepared and don't count towards the number of spells they can prepare each day.
Level | Spell |
---|---|
3rd | gust |
5th | zephyr strike |
7th | gust of wind (level 2) |
- Aloft
Starting at 2nd Level when you fall, you take 1d4 damage for every 10 feet instead of the usual 1d6.
- Elemental Movement
When you reach 6th level your ability to manipulate the air around you grants you the ability to fly for up to 10 minutes. As an action you can use the air around you to gain a flying speed of 30 feet. You can do this a number of times equal to your wisdom modifier (Minimum of once). You regain all uses of this after you finish a long rest.
- Air Guardian
When you reach 10th level you can cast Conjure Elemental, choosing an Air Elemental. You can do this once per Long Rest at 10th level and twice at 15th level. (You can only have 1 elemental summoned at any time using this feature)
- Elemental Form
When you reach 14th level you can, as an action, alter your physical form and everything you are wearing/ carrying to be maid of air. In this form you can fly at your walking speed, you can pass through the smallest gap, you are immune to all but psychic and thunder damage, you are immune to all conditions. You can do this once per Long rest.
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