Cure Poison (3.5e Feat)
From D&D Wiki
Revision as of 00:11, 16 March 2020 by Coaldstone (talk | contribs) (Protected "Cure Poison (3.5e Feat)": SRD/OGL page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
This material is published under the OGL 1.0a. |
Cure Poison [Psychic]
You can use the Psychic Healing skill to eliminate poisons.
Prerequisite: Psychic Ability, Psychometabolism, 5 or more ranks in the Psychic Healing skill
Benefit: You can psychically remove poisons affecting living creatures (including yourself). This requires a Psychic Healing skill check with a DC the poison’s save DC. On a successful check, you eliminate the poison, preventing it from doing any further damage to the target, although any damage already done remains and must be healed.
Strain: 5.
Back to Main Page → 3.5e Homebrew → Rules → Psychic Powers → Psychic Feats → Feat Descriptions