Cure Blindness/Deafness (3.5e Feat)

From D&D Wiki
Revision as of 06:11, 16 March 2020 by Coaldstone (talk | contribs) (Protected "Cure Blindness/Deafness (3.5e Feat)": SRD/OGL page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Cure Blindness/Deafness [Psychic]

You can use the Psychic Healing skill to cure blindness and deafness.
Prerequisite: Psychic Ability, Psychometabolism, 5 or more ranks in the Psychic Healing skill
Benefit: You can psychically restore a healing subject’s sight or hearing (your choice when the healing is performed) with a DC 15 Psychic Healing check. You cannot restore lost eyes or ears, but you can heal damaged ones.

Strain: 5



Back to Main Page3.5e HomebrewRulesPsychic PowersPsychic FeatsFeat Descriptions

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.