Stable Spell (3.5e Feat)
From D&D Wiki
This material is published under the OGL 1.0a. |
Stable Spell [Metamagic]
You need not concentrate to maintain spells.
Prerequisite:
Benefit: Any Concentration note in the duration field of a spell is replaced with "1 round/level (D)", indicating that you do not need to concentrate on the spell in order to maintain it and may choose to end the spell with a standard action. A Stable Spell uses up a spell slot two levels higher than the spell's actual level.
Special: If you want to control aspects of the spell, such as controlling the movement of an illusion, you must still concentrate on it, although you can cease concentration (as a free action) and then regain it (as a standard action) in order to make these adjustments. If you don't concentrate, the spell effect will still remain, without changing in any way. If the spell has an additional duration after concentration ends this additional amount is added to the duration of the spell.
- Example
Major image has a duration of Concentration + 3 rounds normally. A 10th level spellcaster using Stable Spell on major image would allow it to last for 13 rounds (with or without concentration), unless they chose to dismiss it earlier.
- --
- Author: Carl Cramér © Carl Cramér 2001 This feat is from the NBoF, please see NBoF Credits.
- Revised by the Netbook of Feats Review Board
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
4.55 | 4.50 | 4.25 | 4.25 | 5.00 | 4.75 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Metamagic Feats
This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.