Blood Elves (3.5e Race)
From D&D Wiki
Blood Elves
These tall, slender elves are similar to their high elf brethren but have pinkish-red skin and a staunch, outspoken devotion to the cause they champion. Blood elves are distinct from the rest of their kind in thanks to their bloodline being laced with arcane power. Additionally, while they lack excepional wild beauty the features of the blood elves are distinctly intensified, with deeply-colored hair and piercing eyes, and the agile build able to match any of their kin.
Physical Description
Most are tall around 5'11" to 6'4", and have skin with a light shade of red to it and long swept back ears. They have bright shining green eyes and a permanent inquisitive brow. They have long, slender arms and legs and move with the ethereal grace reminiscent of most elf-kind and lush, saturated hair of several varieties.
Relations
Blood elves typically only lean in favor of partnership when cooperating with other elves, but will work with other races if it helps to carry out their own objectives. They are a reserved people and are not quick to make friends or allies, some so far as to carry prejudices against their own 'blood-mixed' kin. This stubborness is two-fold, however, and Blood Elves who actually manage to acquire genuine comrades are fiercely loyal, even under the worst of circumstances.
Alignment
Blood elves live their lives with heartfelt conviction for any cause or ideal, and thus can be of any alignment, provided they are chaotic or lawful. The ideas of passivity or indecisiveness is greatly frowned upon, and therefore it is nearly impossible to find a neutral Blood elf.
Lands
Blood Elves generally live in tropical forests, in small kingdoms called Mei-Tem, with one central council representing the kingdoms and establishing foreign policies.
Religion
Blood Elves worship a variety of deities but generally worship nature gods such as Obad-Hai, Corellon, and Ehlonna.
Language
All Blood Elves speak Elven and Common, and many will know draconic and celestial/infernal depending on their alignment. Blood Elves of arcane classes (Wizard, Sorcerer, etc.) may know languages of creatures they summon such as Igan or Terran for elementals.
Names
The name system is much like humans, a first name which can be any, and the last name of the father. Examples: Elephon Vennan, Kharis Thefaren, Dyffros Glynpeiros, Paeris Kelsys, Theoden Yinpetor, etc.
Racial Traits
- +1 Dexterity and +2 Intelligence
- "Humanoid ":
- Medium
- Blood Elves base land speed is 40 feet:
- Proficiencies: Blood Elves are proficient with light and medium armor, and all simple and martial weapons, along with all cross bows,(special, not proficient with any bows)
- Magic Reverse: Can stop any spell being cast in a 30 ft area (spell is considered cast thus losing the spell per day) and can do one of three things with it.
- Can restore HP and gain as much health as the lvl of the spell +1 - Can reverse the spell and channel it through their weapon and use it as an arcane strike(as the feat) - Can restore a spell per day of that lvl spell (though if it was a 6th lvl spell and the highest you know is 4th lvl you gain a 4th lvl spell per day) or lower This ability is usable 3/Day.
- Spell-Like Ability: Magic Missile 1/day (can cast at what lvl a magic missiles damage can only be cast if you are a magic using class.)
- Automatic Languages: Elven, Common. Bonus Languages: Any
- Favored Class: Wizard or Paladin (Blood elf paladins do not have to be lawful good as they stole the divine powers of a paladin)
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
95 years | +0 | +8 | +12 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
375 years | 600 years | 1,000 years | +1d20 years | |
|
Gender | Base Height | Base Weight |
---|---|---|
Male | 6'4" | 140 lb. |
Female | 6'2" | 120 lb. |
Back to Main Page → 3.5e Homebrew → Races