Medusozoan (5e Creature)

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Medusozoan

Large monstrosity, unaligned


Armor Class 11
Hit Points 44 (8d10)
Speed 0 ft., swim 25 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 1 (-5) 8 (-1) 8 (-1)

Damage Vulnerabilities lightning; piercing and slashing damage
Damage Resistances poison; bludgeoning damage
Condition Immunities poisoned
Senses blindsight 30 ft. (blind beyond this radius); passive Perception 9
Languages
Challenge 2 (450 XP)


ACTIONS

Multiattack. The medusozoan makes two sting attacks.

Sting. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, a creature takes 2 (1d4) poison damage at the start of each of its turns.

Thrash (Recharge 5-6). The medusozoan flails about with its tentacles. Each creature within a 10-foot radius of the medusozoan must make a DC 11 Dexterity saving throw, taking 10 (4d4) bludgeoning damage on a failed save, or half as much damage on a successful one.


Medusozoans are large, gelatinous creatures that drift along the currents of the open ocean. Though largely passive and pretty to look at, their venomous stingers and powerful tentacles can spell doom for an unwary sailor.


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