Outlaw (5e Subclass)

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Created by Techcaliber 1201

Outlaw

Rogue Archetype

Most rogues develop their skills in order to benefit themselves. Outlaws, however, do what they do to benefit others who need what they take more than they do. While only keeping enough to get by, they give the rest to those who need it.

Survival Instinct

Starting at 3rd level, your need to be able to survive and hide has made adept at Survival. You gain proficiency in the Survival skill, or expertise if you already had proficiency with this skill.

Hidden in Plain Sight

At 3rd level, you are able to hide in plain sight, whether you are surrounded by people or not. You can hide when only lightly obscured. At 10th level, you can cast Disguise self once per long rest.

Silent Contribution

At 9th level, you are able to help your allies damage a target even further. When an ally attacks a target within 5 feet of you, you can use your reaction to make an attack at advantage against the target.

Helping Hands

At 13th level, you are able to help your allies in whatever pursuit they take. You can use the Help action as a bonus action. Additionally, when you Help someone out of combat, they add your ability modifier for whatever score the check is based on (minimum 0).

Recognition

At 17th level, people begin to repay you for the things you have done. You gain the following benefits while in combat:

  • If you have an ally within 5 feet of you, you gain extra AC equal to that ally's Dexterity modifier (minimum 0), as if they are trying to protect you.
  • When an ally is within 30 feet of you and you attack a target with a melee attack, your ally can use their reaction to move half their movement to get into a flanking position, giving you advantage.

While out of combat, you gain the following benefits:

  • You get advantage on Charisma (Persuasion) checks
  • You can get the favors of people as if they are a friend. They will not do anything that puts them in danger, harms someone, or goes against their moral beliefs.

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