Falkov (3.5e Race)
From D&D Wiki
Falkov
The falkov (singular falk) are an ancient elvish race. They have adapted to a mostly lightless environment, so they prefer to stay underground; when they do surface, it's mostly to trade with other races.
Personality
Most falkov exhibit a grim determination that likely comes from a lifetime of merciless living. They are not especially sociable, limiting social interactions to those of necessity. However, they are always eager to discuss their crafts, and sometimes engage in long conversations with members of other races concerning smithing and stoneworking techniques.
Physical Description
Most adult falkov are around five feet tall and weigh between 110 and 140 pounds. They have carbon-grey skin, and most have black or grey hair. They usually have violet or ice-blue eyes, though occasionally a falk is born with eyes of crimson.
The falkov primarily subsist on a diet of various types of mushrooms, as well as the odd animal found in the caverns which they call home (especially insects).
Falkov weapons are usually made from various types of metal and stone, and their armor is made from the carapaces of giant insects which the falkov hunt.
Relations
Most folk get along well with the falkov, once one gets past their hard-bitten exterior. They gladly trade their stone- and metal-wares to anyone who will trade with them. They don't usually use money, so bankers and lenders sometimes find them exasperating to bargain with, but those who are accommodating of their preference for barter are treated generously.
Alignment
Most falkov are true neutral. Their spartan existence and lack of centralized authority means that few falkov have any particular inclination to lawfulness, but some measure of routine is needed to both maintain the safety of a kethey (a group of traveling falkov), and to stave off mental deterioration.
Lands
The falkov live almost exclusively underground. Their physiology is designed to accommodate exceptional dimness, and prolonged exposure to direct sunlight can blind unprotected falkov eyes.
Religion
The falkov mainly worship gods of artifice, such as Moradin, and travel, such as Fharlanghn.
Language
The falkov speak their own language, Falkovori, which has its own script; they are hard and sharp, like the stone they live their lives surrounded by. They also tend to learn the languages of their neighbors, such as dwarves, drow, and kobolds.
Names
Most falkov name their children soon after birth. When the child comes of age, he or she may choose to keep the name they were given, or take a new one.
Male Falkov Names: Vlathin, Avimrin, Ivoril, Tavril, Lutvik
Female Falkov Names: Fyotri, Leyefi, Heykat, Veykthat, Keysa
Racial Traits
- +2 Wisdom, -2 Charisma. The falkov are innately skilled metal- and stone-workers, but their sparse existence leaves little room for personability.
- Size: Medium. As Medium creatures, falkov gain no size related bonuses.
- Falkov base land speed is 30 feet.
- Low-Light Vision: A falk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Automatic Languages: Falkovori, Common. Bonus Languages: Dwarven, Drow, Deep Speech, Yipyak, Draconic. Many falkov learn the languages of other subterranean races, especially those involved in the metal and stone trade.
- Favored Class: Rogue. Not necessarily outlaws, many falkov are adept at being stealthy and getting to hard-to-reach areas, especially in caves.
Vital Statistics
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
18 years | 20 years | 22 years | 28 years |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
110 years | 140 years | 190 years | 220 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5'8" | +3" | 140 lb. | × 2 lb. |
Female | 5'4" | +2" | 115 lb. | × 1 lb. |
Back to Main Page → 3.5e Homebrew → Races