Celestial Riding Dog (3.5e Creature)
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Celestial Riding Dog | |
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Size/Type: | Medium Magical Beast (Extraplanar) |
Hit Dice: | 2d8+4 (13 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +1/+3 |
Attack: | Bite +3 melee (1d6+3) |
Full Attack: | Bite +3 melee (1d6+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 7 |
Saves: | Fort +5, Ref +5, Will +1 |
Abilities: | Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 6 |
Skills: | Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* |
Feats: | Alertness, TrackB |
Environment: | Temperate plains in any good-aligned plane |
Organization: | Solitary or pack (5–12) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always good (any) |
Advancement: | — |
Level Adjustment: | — |
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This category includes working breeds such as collies, huskies, and St. Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
COMBAT
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Skills: Riding dogs have a +4 racial bonus on Jump checks.
*Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Dog