Lightbringer (3.5e Class)
Lightbringer
<-general description->.
Making a Lightbringer
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Great balance, good endurance
Races: Medium-sized creatures.
Alignment: Any except Chaotic Neutral.
Starting Gold: 6d12×12 gp (390 gp).
Starting Age: Complex.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +1 | +3 | +2 | Trapfinding | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +1 | +3 | +3 | None. | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +2 | +2 | +4 | +3 | — | — | — | — | — | — | — | — | — | — | |||||||||||||||||||||||||||
4th | +2 | +3 | +5 | +3 | Lightstarter | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +3 | +4 | +5 | +4 | Wall of Light, Intense Light | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +4 | +4 | +5 | +4 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +4 | +4 | +5 | +5 | Fearless | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
8th | +4 | +5 | +6 | +5 | Enchant Light | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
9th | +5 | +6 | +7 | +6 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
10th | +5 | +6 | +8 | +6 | Blinding Light | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
11th | +6 | +7 | +9 | +7 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
12th | +7 | +8 | +10 | +7 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
13th | +8 | +8 | +10 | +8 | Psionic Lantern | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
14th | +8 | +9 | +11 | +9 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
15th | +8 | +9 | +12 | +9 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
16th | +8 | +10 | +13 | +10 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
17th | +9 | +10 | +14 | +11 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
18th | +9 | +10 | +14 | +12 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
19th | +10 | +11 | +15 | +12 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
20th | +11 | +11 | +16 | +12 | <-any class features gained at this level-> | — | — | — | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
Class Skills (7 + Int modifier per level, ×4 at 1st level) |
Class Features
<-fluff about class features->. All of the following are class features of the <-class name->.
Trapfinding (Ex): The Lightbringer (similar to Rogues) can use the Search skill to locate traps when the task has a Difficulty Check higher than 20.
Lightstarter (Ex): Beginning at 4th Level, a Lightbringer can start a flame in her lantern without the need for a firestarter, such as tindertwigs or flint and steel.
Wall of Light (Sp): Beginning at 5th Level, a Lightbringer can create a wall of intense light between 5 and 15 feet in front of her, against which anyone facing the wall must make a DC 15 Will save or be dazzled for 1d4 rounds.
Intense Light (Ex): Beginning at 5th Level, a Lightbringer can focus the light from her lantern intensely in a 15-foot cone against which anyone facing her must make a DC 15(+1/lvl hereafter, max +15) Fortitude save or be blinded for 1d4(+1/lvl hereafter, max +8) rounds.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
'Spells: Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. Lightbringers choose their spells from the following list:
0—<-spells, spells, spells->
1st—<-spells, spells, spells->
2nd—<-spells, spells, spells->
3rd—<-spells, spells, spells->
4th—<-spells, spells, spells->
5th—<-spells, spells, spells->
6th—<-spells, spells, spells->
7th—<-spells, spells, spells->
8th—<-spells, spells, spells->
9th—<-spells, spells, spells->
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-Lantern Holders
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic Lightbringer
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
10 + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic Lightbringer gains a bonus feat (selected from the list of epic Lightbringer bonus feats) every <-number of feats per level-> levels after 20th.
Epic Lightbringer Bonus Feat List: <-list of bonus epic feats->.
Pixie Lightbringer Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbreviated key ability-> | <-armor check penalty based on starting armor. If inapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: Lightbringer's Lantern.
Gold: 20 pp, 35 gp.
Campaign Information
Playing a Lantern Holder
Religion: Typically Fahrlangun or Vecna; sometimes completely non-religious.
Other Classes: Lightbringers are brave souls venturing out to bring light to places with none, and therefore have no reason to fear any one group in particular. er will find a warm welcome with most adventuring parties. Adventurers often find they have a lot in common with Wizards, Sorcerers and Bards.
Combat: Support and basic offense.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Lightbringers in the World
“ | Those lantern holders bring light to the darkest depths of the world, and vanquish foul beasts with that same light. I'd love to meet one in person. | ” |
—Xyncaryn Arborshade, Dryad Loremaster |
Lightbringers are typically hired by adventuring parties because their light can penetrate even the toughest magicks at higher levels
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Lantern Holder Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes