Lightbringer (3.5e Class)

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Lightbringer

<-general description->.

Making a Lightbringer

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Great balance, good endurance

Races: Medium-sized creatures.

Alignment: Any except Chaotic Neutral.

Starting Gold: 6d12×12 gp (390 gp).

Starting Age: Complex.

Table: The Lightbringer

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +1 +3 +2 Trapfinding
2nd +1 +1 +3 +3 None.
3rd +2 +2 +4 +3
4th +2 +3 +5 +3 Lightstarter
5th +3 +4 +5 +4 Wall of Light, Intense Light
6th +4 +4 +5 +4 <-any class features gained at this level->
7th +4 +4 +5 +5 Fearless
8th +4 +5 +6 +5 Enchant Light
9th +5 +6 +7 +6 <-any class features gained at this level->
10th +5 +6 +8 +6 Blinding Light
11th +6 +7 +9 +7 <-any class features gained at this level->
12th +7 +8 +10 +7 <-any class features gained at this level->
13th +8 +8 +10 +8 Psionic Lantern
14th +8 +9 +11 +9 <-any class features gained at this level->
15th +8 +9 +12 +9 <-any class features gained at this level->
16th +8 +10 +13 +10 <-any class features gained at this level->
17th +9 +10 +14 +11 <-any class features gained at this level->
18th +9 +10 +14 +12 <-any class features gained at this level->
19th +10 +11 +15 +12 <-any class features gained at this level->
20th +11 +11 +16 +12 <-any class features gained at this level->

Class Skills (7 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) (Int), Knowledge (Arcana) (Int), Knowledge (Psionics) (Int), Knowledge (Dungeoneering) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha), Use Rope (Dex).

Class Features

<-fluff about class features->. All of the following are class features of the <-class name->.

Trapfinding (Ex): The Lightbringer (similar to Rogues) can use the Search skill to locate traps when the task has a Difficulty Check higher than 20.

Lightstarter (Ex): Beginning at 4th Level, a Lightbringer can start a flame in her lantern without the need for a firestarter, such as tindertwigs or flint and steel.

Wall of Light (Sp): Beginning at 5th Level, a Lightbringer can create a wall of intense light between 5 and 15 feet in front of her, against which anyone facing the wall must make a DC 15 Will save or be dazzled for 1d4 rounds.

Intense Light (Ex): Beginning at 5th Level, a Lightbringer can focus the light from her lantern intensely in a 15-foot cone against which anyone facing her must make a DC 15(+1/lvl hereafter, max +15) Fortitude save or be blinded for 1d4(+1/lvl hereafter, max +8) rounds.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

'Spells: Description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. Lightbringers choose their spells from the following list:

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->

Table: <-class name-> Spells Known
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Lantern Holders

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic Lightbringer

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

10 + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic Lightbringer gains a bonus feat (selected from the list of epic Lightbringer bonus feats) every <-number of feats per level-> levels after 20th.

Epic Lightbringer Bonus Feat List: <-list of bonus epic feats->.

Pixie Lightbringer Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: Lightbringer's Lantern.

Gold: 20 pp, 35 gp.

Campaign Information

Playing a Lantern Holder

Religion: Typically Fahrlangun or Vecna; sometimes completely non-religious.

Other Classes: Lightbringers are brave souls venturing out to bring light to places with none, and therefore have no reason to fear any one group in particular. er will find a warm welcome with most adventuring parties. Adventurers often find they have a lot in common with Wizards, Sorcerers and Bards.

Combat: Support and basic offense.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Lightbringers in the World

Those lantern holders bring light to the darkest depths of the world, and vanquish foul beasts with that same light. I'd love to meet one in person.
—Xyncaryn Arborshade, Dryad Loremaster

Lightbringers are typically hired by adventuring parties because their light can penetrate even the toughest magicks at higher levels

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Lantern Holder Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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