Ruined Champion (3.5e Class)
Ruined Champion
Ruined Champions are those who have fallen from their former glory. They once had an important role, or a position of higher standing, only to fall to rock bottom. They have lost everything, and are desperate for a second chance to be recognized. Most live in poverty in the cities and towns, and some fall away to the forest to die alone and forgotten. They may be desperate, yet they still are honorable and wont cheat their way to the top.
Making a Ruined Champion
Good Character for dealing damage and getting criticals.
Abilities: Strength and Constitution are valued stats, Intelligence is important for spells, while Charisma and Wisdom arent as necessary.
Races: Any race can be this class
Alignment: Cannot be chaotic.
Starting Gold: 20g
Starting Age: As fighter
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Home's Gift, Exotic Weapon Proficiency, Bonus Feat | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Rise to Fame, Untapped Potential | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Damage Reduction 1/-, Bonus feat | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Endurance | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +4 | Diehard | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +5 | Damage Reduction 2/-, Bonus feat | ||||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +5 | For Glory! | ||||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +6 | |||||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +6 | Damage Reduction 3/-, Bonus feat | ||||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +7 | For the People! | ||||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +7 | |||||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +8 | Damage Reduction 4/-, Bonus feat | ||||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +8 | For Honor! | ||||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +9 | |||||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +9 | Damage Reduction 5/-, Bonus feat | ||||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +10 | For Fame! | ||||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +10 | |||||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +11 | Damage Reduction 6/-, Bonus feat | ||||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +11 | For the Fight! | ||||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Champion | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Ruined Champion.
Weapon and Armor Proficiency: A Ruined Champions is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Exotic Weapon Proficiency: Ruined Champions trained with unique weapons that are distinguishable from the rest. At 1st level Ruined Champions gain the Exotic Weapon Profiency feat for a weapon of their choice.
Bonus Feats: At 1st, 3rd and every 3 levels after, Ruined Champions gain a bonus feat.
Home's Gift: Over the years, Ruined Champions have become loners, and become more friendly with the wildlife and fauna. A Ruined Champion may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf.
Rise to Fame: At 2nd level Ruined Champions enjoy putting on a show. Critical range is increased by 1 on any weapon the Ruined Champion uses. This also occurs at 4th,7th,11th,15th,and 20th levels.
Untapped Potential(Spells) Ruined Champions have had plenty of time to practice and learn in their time being washed up. These Champions gain evocation spells from the wizard spell list. They do not have to prepare these spells and have access to all of the spells of any given caster level. Their caster level is equal to their Int modifier. They can use these spells (1 + their Int modifier) times per day.
Endurance: At 4th level, Ruined Champions gain the Endurance feat.
Diehard: Ruined Champions will fight to the very end to become something again. At 5th level, Ruined Champions gain the Diehard feat.
For Glory: Ruined Champions always have something to fight for. At 7th level and every 3 levels after Ruined Champions gain a +1 to attacking and a +1 to damage with any weapon they use.
Champion: At 20th level, a Ruined Champion regains their fame and power, and with it, gain a +20 to diplomacy checks and +5 to attacking and damage rolls.
Epic Ruined Champion
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
22nd | |||||||||||||||||||||||||||||||||||||||||
23rd | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
24th | |||||||||||||||||||||||||||||||||||||||||
25th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
26th | |||||||||||||||||||||||||||||||||||||||||
27th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
28th | |||||||||||||||||||||||||||||||||||||||||
29th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
30th | Legendary Champion | ||||||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Legendary Champion: The Champion will now be written about in the history books, and gains a +40 to diplomacy checks and a +10 to attack and damage rolls.
Epic Bonus Feats: The epic Ruined Champion gains a bonus feat (selected from the list of epic Ruined Champion feats) every two levels after level 21.
Epic Ruined Champion Feat List: Armor Skin, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Improved Aura of Courage, Improved Combat Casting, Improved Spell Capacity, Legendary Commander, Legendary Rider, Overwhelming Critical, Perfect Health, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spontaneous Spell, Widen Aura of Courage..
Campaign Information
Playing a <-class name->
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
<-pluralized class name-> in the World
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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