Major Creature (3.5e Creature Subtype)
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Major Creature Subtype
Major Creatures are the most powerful of Creatures, coming not from the proximity of the second moon Estrelialis, but from the depths of the Deep Caverns near the Earth's Core. Most have not been encountered by humankinds, or the other creatures of the surface of Garduinius's Earth, but some have come up to the surface (see history). Major Creatures tend to be nigh-indestructible, being very nearly immortals.
Features
A Major Creature has the following features.
- 20-sided Hit Dice
- Base attack bonus equal to total Hit Dice (as fighter).
- Good Fortitude and Will saves.
- Skill points equal to (5 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
A Major Creature possesses the following traits (unless otherwise noted in a creature’s entry).
- Darkvision to half as far as its vision in full daylight.
- Proficient with its natural weapons only, if it does not have anything resembling a hand. If it does, proficient with all simple and martial weapons (including school-supplies).
- Proficient with no armor.
- Major Creatures do not need to eat, breathe, or sleep, although they are capable of doing so.
- Are harmed by fruit/vegetable attacks.
- Immunity to non-sparking damage, diseases (natural or magical), stat damage, and poisons (magical and natural).
- Major Creatures do not age beyond adulthood.
- No constitution stat.
- Are favoured enemies of Kenili.
- Excrete slime wherever they touch a surface.
- Damage reduction even against sparking attacks.
- Creature Purity 1
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