Valor (3.5e Creature)

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Author: Law (DandWiki coproducer)

Valoroth
Size/Type: Medium Outsider (Extraplanar , Good, Incarnation, Lawful)
Hit Dice: 25d8+50 (162 hp)
Initiative: +16 (+16 Dex)
Speed: 40 ft. (6 Squares)
Armor Class: 35 (+16 Dex, +11 natural, +8 Insight), touch 24, flat-footed 19
Base Attack/Grapple: +25/+36
Attack: +5 longsword of human dread +41 melee (1d8+16)
Full Attack: +5 longsword of human dread +41/+36/31/26/21 melee (1d8+16)
Space/Reach: 5 ft./5 ft.
Special Attacks: Sudden Strike, Elusive Strike, Perceptive Gaze, Combat intuition, Vengeful Leap.
Special Qualities: Darkvision 60 ft
Saves: Fort +14, Ref +28, Will +16
Abilities: Str 32, Dex 42, Con 15, Int 12, Wis 19, Cha 26
Skills: Balance +35, Climb +25, Diplomacy +19, Gather Infornation +20, Heal +17, Jump +55, Listen +14, Search +11, Spot +10
Feats: Dodge, Mobility, Spring Attack
Environment: Syrania, the Azure Sky
Organization: Solitary
Challenge Rating: 21
Treasure: Standard
Alignment: Always Lawful Good
Advancement: 26-40 Hit Die (Medium)
Level Adjustment:
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More information...

A being somewhat akin to a Living Vampire walks to you. You can feel its sense of propose radiating from it’s piercing, red-rimmed eyes and a desire for battle eminating from the humming blade at its side.

Valoroth's constantly seek battle and will extract vengeance no matter the cost to them. Waiting for their chance to spread the need to fight on to eberron- all they need is the chance.

Each one is created as it is said from the deeds of the righteous, fallen on the fields of battle.

Combat

Valoroth's fight in as fluid motion as they can. Dodging blows and striking in combat maneuvers only the best fighters have been known to pull off.

A valoroth’s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Elusive Strike (Su): Once every 1d4 rounds a valoroth can make all its melee attacks as melee touch attacks for that round, including its Sudden Strike, if able.

Sudden Strike (Su): Once every 1d4 rounds a valoroth can make a single, additional, attack as a free action. This attack uses its full base attack bonus and catches the defender flatfooted inless they succeed on a DC36 spot check. In addition, this attack goes unnoticed by all who fail a DC36 spot check.

Perceptive Gaze (Su): For one round/day/Wisdom modifier a Valoroth can use true seeing as the spell.

Combat intuition (Su): Valoroth's gain an insight bonus to their Armour Class equal to their charisma modifier.

Vengeful Leap (Ex): Valoroth's get a plus 35 sacred bonus on all Jump checks.


Valoroth's are playtested creatures availiable for use, as presented, in all Eberron campaigns.



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