Water Shaper (3.5e Class)

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Water Shaper

Crow hit the water hard as the blast from the mage took effect. Pain shuddered through his body like a cold chill, and he struggled to stay awake. Feeling the water around him, he became anew, the surge of anger taking hold. Exploding from the dark waters he unleashed a great wave at the wizard, sending him to the water from his high perch atop the ship. The water became the mage's grave as water forced its way in the mans body, causing him to burst. Crow looked at the scene with no regrets, then let the waters take him. Sleep came easy that night.

Making a Water Shaper

A Water Shaper can take the place of the spell caster, as the Warlock can. Their strength comes from their environment, so they always try to chose the field of battle if possible. They work well with other group members, but tend to dislike those who have more intelligence than wisdom.

Abilities: Wis is where a Water Shaper draws its power, and Dex for its combat. Con will let it live longer, and Int is good for skills. Cha could help in diplomatic situations, and Str for a character who sees brawn over Dex.

Races: Elves and Humans are found most often to take this class, but other races tend to take it as well.

Alignment: Any

Starting Gold: 9gp

Starting Age: Simple

Table: The Water Shaper

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2 Vessel, Shaper, Flow Level 1, Familiar
2nd +1 +3 +0 +3 Fire Resistance 10
3rd +2 +3 +1 +3 Flow Level 2
4th +3 +4 +1 +4
5th +3 +4 +1 +4 Fluid Motion
6th +4 +5 +2 +5 Flow Level 3
7th +5 +5 +2 +5
8th +6/1 +6 +2 +6
9th +6/1 +6 +3 +6 Flow Level 4
10th +7/2 + 7 +3 +7 Increased Flow
11th +8/3 +7 +3 +7
12th +9/4 +8 +4 +8 Flow Level 5
13th +9/4 +8 +4 +8 Fire Resistance 20
14th +10/5 +9 +4 +9
15th +11/6/1 +9 +5 +9 Flow Level 6
16th +12/7/2 +10 +5 +10 Flash Flood
17th +12/7/2 +10 +5 +10
18th +13/8/3 +11 +6 +11 Water Bond
19th +14/9/4 +11 +6 +11
20th +15/10/5 +12 +6 +12 Fire Immunity, Ocean Mastery

Class Skills (8+ Int modifier per level, ×4 at 1st level)

Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int),

Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha),

Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis),

Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)

Class Features

All of the following are class features of the Water Shaper.

Weapon and Armor Proficiency: Water Shapers are proficient with all simple weapons and no armor or shields.

Shaper Flows:

Level 1; Water Breath, Water Pistal, Water Shield, Swim, Skate.

Level 2; Water Grab, Water Rifle, Water Armor, Ice Darts, Control, Freeze.

Level 3; Sap, Water Shotgun, Water Scales, Water Whip.

Level 4; Wave, Water Grenade, Ice Shield, Containment Bubble, Ice Wall.

Level 5; Water Clone, Water Missile, Ice Armor, Drown, Control Weather.

Level 6; Dehydrate, Water WMD, Ice Scales, Frost Chains, Flood.


Vessel: The Water Shaper draws all his power from water in his area. So when he travels to an area that he can't draw water from (ie. a dessert) he can pull water from a vessel he creates. The process to create a vessel takes two hours, one gallon of water and one gold. This is a magic container that is unbreakable by normal means, and can store two gallons of water per level of this class within it.

Shaper: A Water Shaper can use the power of water to his will. He gains a new Flow ability every level of the class. His Flow power (FP) is equal to his Water Shaper level + his Wisdom modifier. FP is used as Caster level were it applies. Shaper can regenerate his FP equal to his wisdom modifier when fighting near a large body of water or when it is raining per round.

Flow Level: At every three levels (including first), a Water Shaper can use a new level of Flow power. He can still return to a previous level.

Familier: The Water Shaper gains a familier as a wizard or sorcerer, but must be of water origin.

Fire Resistance: A Water Shaper excels in fighting those who use fire. He gains resistance 10 to fire at level 2, 20 at level 13, and gain immunity at level 20.

Fluid Motion: Water Shapers learn to protect themselves with a thin layer of water. They now add their Wisdom modifier to their natural armor.

Increased Flow: The Water Shapers power increases significantly, allowing him to add his Wisdom modifier again to his Flow power.

Flash Flood A Water Shaper learns to strike quickly with effective talent. He can use one of his Flows that use a free action as a swift action once per round.

Water Bond A Water Shaper is now able to move his vitals with the water in his own body. He gains a 50% miss chance on extra damage from criticals and sneak attacks.

Ocean Mastery: The Water Shaper has become one with water, changing his type to a water outsider.

Flow Powers;

Water Breath: As spell, Instant or Swift action.

Water Pistol: 1d4 force damage every 2 FP, Single target, 50ft. Free or Standard action.

Water Shield: Gains shield bonus of 1/2 FP. Replaces any current bonus. Free or Move action.

Swim: Gains swim speed of 60, or improves current speed by 30. Free action.

Skate: As spell. Free action.

Water Grab: Can pick up or grapple targets within 60ft. Half of FP as Str. Free or Standard action.

Water Rifle: 1d6 force damage every 2 FP, Single target, 80ft. Free or Standard action.

Water Armor: Gains Armor bonus of 1/2 FP. Replaces any current bonus. Free or move action.

Ice Darts: 1d4 force damage every 2 FP, 1d4+1 targets, 60ft. Free or Standard action.

Freeze: Can freeze 5ft x FP of water, turning it to Ice. Free or Move action.

Sap: Can take water from any life within 60ft. Targets must be 4HD lower than Shaper. Free or Move action.

Water Shotgun: 1d6 force damage every 2 FP to 2d6+2 targets, 50ft. Free or Standard action.

Water Scales: Gains Natural Armor equal to 1/2 FP. Stacks with Fluid Motion. Free or Move action.

Water Whip: Can disarm or trip a target within 60ft. FP used for check. Free or Move action.

Control: Can manipulate water within 60ft. Free or Move Action.

Wave: Knocks 1d4 of enemies prone, 30ft. Instant or Swift action.

Grenade: 1d8 force damage every 2 FP to single target, deals half damage to those within a 5 ft burst of the target, 80ft. Free or Standard action.

Ice Shield: Gains shield bonus of 1/2 FP. Stacks with any current bonus. Free or Move action.

Containment Bubble: Can trap one target for 1/4 FP rounds, 30ft. Free or Move action.

Ice Wall: As spell, Free or Move action.

Clone: Makes 1d6 dopple-gangers for 1/4 FP rounds. 5HD lower than Shaper. Full round action.

Water Missile: 1d8 force damage every FP to target, deals half damage to those within a 5 ft burst of the target, 120ft. Standard action.

Ice Armor: Gains armor bonus of 1/2 FP. Stacks with any current bonus. Free or Move action.

Drown: As spell, Free or Standard action.

Control Weather: As spell, Move or Free action.

Dehydrate: Can drain all fluid from a single target, killing them. Will save vs FP+10. Standard action.

Water WMD: 2d10 force damage every FP to 4d8+4 targets, 200ft. Full round action.

Ice Scales: Gains Natural Armor bonus of 1/2 FP. Stacks with any current bonus. Free or Move action.

Frost Chains: Can trap 2d6 targets for 1/2 FP rounds. Free or Move action.

Flood: As spell, Free or Move Action.

Epic Water Shaper

Table: The Epic Water Shaper

Hit Die: d8

Level Special
21st Epic Flow, Bonus Feat
22nd
23rd
24th Bonus Feat
25th
26th
27th Bonus Feat
28th
29th
30th Bonus Feat

6 + Int modifier skill points per level.

Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int),

Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha),

Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis),

Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex)

Flows Known: The number of Flows Known and Flow power continues to increase with levels.

Epic Flow: Can now access flow powers of untold power. May add epic spells as flow abilities every level, or create own.


Bonus Feats: The epic Water Shaper gains a bonus feat (selected from the list of epic Water Shaper bonus feats) every three levels after 20th.

Epic Water Shaper Bonus Feat List: <-list of bonus epic feats->.

Half-Elf Water Shaper Starting Package

Weapons: Dagger

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Improved Initiative

Gear: As Sorcerer

Gold: 2d4

Campaign Information

Playing a Water Shaper

Religion: A Water Shaper would not worship any god normally, but some do worship the god of the ocean or the goddess of the moon.

Other Classes: A Water Shaper is looked down upon by other classes do to its simularity to a Warlock. They can work together, but distrust is ever there.

Combat: Caster support.

Advancement: Although Water Shapers grow more powerful in later levels of the class, some have been known to take the class of monk for a more melee combat method.

Water Shapers in the World

I will drown you in a torrent of hell!
—War Cry of Crow, Human Water Shaper


Daily Life: A Water Shaper tends to try out new methods of water manipulation. If Chaotic, he could be seen surfing the ocean with fellow creatures of the sea. If Lawful, he would spend his time in meditation under a water fall. They tend to hide themselves from society, do to being hated for their power.

Notables: Athena: Original Water Shaper, her tears spawn new ones at birth.

Organizations: Every two tears the water festival is held. Here, great sites and art are seen through the wonder of water. Sport games as well as arena battles are held for entertainment. Though only a few exist, there is sure to be a Water Shaper hidden as a mage or other atendent.

NPC Reactions: Water Shapers are seen by many as just another form of a Warlock, so they are treated in the same regard.

Water Shaper Lore

Characters with ranks in Knowledge(Arcane) can research Water Shapers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
7 Water Shapers bend water to their will by mere force.
14 The source of a Water Shapers power is the vessel that he carries.
21 Water Shapers are not Warlocks, the are just seen as one.
28 The original Water Shaper was the one who created the Third ocean, and all her children can grow to do the same.

Water Shapers in the Game

Adaptation: A possible Variation is the Sand Shaper, which only requires a few word changes.

Sample Encounter: Simon "Shark Fist" Bultos; Lv7 Water Shaper, Lv5 Monk.



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