Jack of Hearts (3.5e Class)

From D&D Wiki

Revision as of 01:34, 30 January 2020 by Coaldstone (talk | contribs) (Updating.)
Jump to: navigation, search


Jack of Hearts

Made for Healing, this class is primarily a beginner's class.

Making a Jack of Hearts

All their healing ability are spell-like or supernatural, which can be useful. Unfortunately this makes them both easier and harder to use with metamagic.

Abilities: Charisma helps your healing or harming. Dexterity and Constitution keep you alive.

Races: Often elves, humans, half-elves and other major races join this class.

Alignment: Any.

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: Moderate.

Table: The Jack of Hearts

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +2 Cure Minor Wounds 10/Day
2nd +1 +0 +3 +3 Cure Light Wounds 5/Day
3rd +1 +1 +3 +3 Cure Moderate Wounds 5/Day Lesser Restoration 1/Day
4th +2 +1 +4 +4 Cure Light Wounds 10/Day
5th +2 +1 +4 +4 Cure Serious Wounds 5/Day, Remove Disease 1/Day, Remove Curse 1/Day
6th +3 +2 +5 +5 Cure Moderate Wounds 10/Day
7th +3 +2 +5 +5 Cure Critical Wounds 5/Day, Restoration 1/Day
8th +4 +2 +6 +6 Cure Serious Wounds 10/Day
9th +4 +3 +6 +6 Mass Cure Light Wounds 5/Day, Raise Dead 1/Day
10th +5 +3 +7 +7 Cure Critical Wounds 10/Day
11th +5 +3 +7 +7 Mass Cure Moderate Wounds 5/Day, Heal 1/Day
12th +6/+1 +4 +8 +8 Mass Cure Light Wounds 10/Day
13th +6/+1 +4 +8 +8 Mass Cure Serious Wounds 5/Day, Greater Restoration 1/Day
14th +7/+2 +4 +9 +9 Mass Cure Moderate Wounds 10/Day
15th +7/+2 +5 +9 +9 Mass Cure Critical Wounds 5/Day, Antimagic Field 1/Day
16th +8/+3 +5 +10 +10 Mass Cure Serious Wounds 10/Day
17th +8/+3 +5 +10 +10 Mass Heal 2/Day
18th +9/+4 +6 +11 +11 Mass Cure Critical Wounds 10/Day
19th +9/+4 +6 +11 +11 Heal 5/Day
20th +10/+5 +6 +12 +12 True Resurrection 1/Day

Class Skills (4 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities)->.

Class Features

Jacks of Hearts have primarily healing abilities, as well as a few supplementary abilities. All of the following are class features of the Jack of Hearts.

Weapon and Armor Proficiency: Jacks of Hearts are proficient with simple weapons, light and medium armor, and shields, but not tower shields.

Spell-Like Abilities (Sp): At every level, a Jack of Hearts gains spell like abilities according to table above. When a spell-like ability is mentioned a second time with a greater number of times per day, the numbers do not stack, only the larger number applies.

Epic Jack of Hearts

Table: The Epic Jack of Hearts

Hit Die: d4

Level Special
21st
22nd Bonus Feat
23rd
24th Bonus Feat
25th
26th Bonus Feat
27th
28th Bonus Feat
29th
30th Bonus Feat

4 + Int modifier skill points per level.

Bonus Feats: The epic jack of hearts gains a bonus feat (selected from the list of epic jack of hearts bonus feats) every two levels after 20th.

Epic Jack of Hearts Bonus Feat List: <-list of bonus epic feats->.



Template:DnD Base Classes Breadcrumb

Home of user-generated,
homebrew pages!


Advertisements: