Armor Modifications (D20 Modern Equipment)

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Halo (D20 Modern Campaign Setting)
This page is part of the Halo (D20 Modern Campaign Setting). Please refrain from making major edits to this page. If you wish to change something on this page, or you see an error, bring it up on the talk page first. Minor corrections such as fixing spelling or grammar are encouraged.

For human armors there are multiple ways to customize the pieces and overall style that your armor takes. Use these armor pieces to customize both visually as well as functionally your armor. Consult your GM for what pieces you have access too in-game, as well as the starting build of your default armor.

Battle Armor[edit]

Helmet[edit]

Table: Helmets
Helmet AC Special
Only one Helmet can be worn at a time.
ODST (Orbital Drop Shock Troopers)
ODST +1 None.
-ODST UA/CNM +2 U/A, CNM.
-ODST CBRN/HUL +1 CBRN, HUL.
EOD
EOD +0 Medium Fortification.
-EOD CNM +0 Medium Fortification, CNM.
-EOD UA/HUL +1 Medium Fortification, U/A, HUL.
Pilot
Pilot -1 +6 Spot & Search.
-Pilot UHUL-III -1 UHUL-III.
-Pilot UA/UHUL-III +0 U/A, UHUL-III.
Recon
Recon +0 +4 Hide, URS.
-Recon HUL +0 HUL.
Military police
Military Police +0 None.
-Military Police CBRN/HUL/RS +0 CBRN, HUL, RS.
-Military Police HUL/RS/CNM +0 HUL, RS, CNM.
Ceramic
Ceramic +1 U/A.
-Ceramic U/A-II/HUL/FC +2 U/A-II, HUL, FC.
-Ceramic U/A-II/CNM/TCM +2 U/A-II, CNM, TCM.

Torso[edit]

Table: Chest
Chest AC Special
Only one Chest can be worn at a time.
HP/Ceramic +2 U/A, DR5/Ballistic.
UA/ODST +2 U/A, DR 5/Force.
Tactical/Recon +0 +2 Hide, Upgraded Storage Capacity.
Collar/Breacher +4 U/A-II, -10 Movement Speed.
Assault/Sapper +2 DR 10/Explosives, Upgraded Storage Capacity.

Shoulder[edit]

Table: Shoulder
Shoulders AC Special Joint Abilities
ODST +.5 None. DR 2 (Force)
Recon +0 +.5 hide +1 Hide.
Grenadier +0 None. DR 1/Explosives & DR 1/Slashing.
Ceramic +1 None. DR 1

Gauntlet[edit]

Table: Gauntlet
Gauntlet AC Special
Two Wrist Upgrades can be worn at a time.
HP/Ceramic +.5 U/A.
UA/ODST +0 UHUL-II.
Tactical/Tac-Pad +0 DSM.
Tactical/Command +0 CNM.
Tactical/UTSM +0 TCM.
Assault/Breacher +0 Upgraded Ammo Capacity.

Boot[edit]

Table: Boot
Boot AC Special
UA/ODST +0 DR 2.5 (Force).
HP/Ceramic +.5 U/A.

Accessory[edit]

Table: Accessory
Accessory AC Special
Two Accessories can be worn at a time.
UA/Chobham +1 None.
Tactical/Hard Case +0 Small Weapon Slot.
UA/NXRA +1 None.
Tactical/Trauma Kit +0 RIK.
Tactical/Soft Case +0 Increased Storage Capacity.

Spartan Battle Armor[edit]

Helmets[edit]

Table: Helmets
Helmet AC Special
Only one Helmet can be worn at a time.
Mark V
Mk.V +0 None
-Mk.V UA +1 U/A.
-Mk.V UA/HUL +1 U/A, HUL.
CQC (Close Quarters Combat)
CQC +0 None.
-CQC CBRN +0 CBRN.
-CQC UA/HUL +1 U/A, HUL.
ODST (Orbital Drop Shock Troopers)
ODST +1 None.
-ODST UA/CNM +2 U/A, CNM.
-ODST CBRN/HUL +1 CBRN, HUL.
HAZOP (Hazardous Operations)
HAZOP +0 CBRN.
-HAZOP UCBRN/HUL +0 UCBRN, HUL.
-HAZOP UCNM +0 CBRN, UCNM.
EOD (Explosive Ordinance Disposal)
EOD +0 Medium Fortification.
-EOD CNM +0 Medium Fortification, CNM.
-EOD UA/HUL +1 Medium Fortification, U/A, HUL.
Operator
Operator +0 None.
-Operator UA/HUL +1 U/A, HUL.
-Operator CNM +0 CNM.
Grenadier
Grenadier +1 DR 5/Explosives
-Grenadier UA +2 U/A.
-Grenadier UA/FC +2 U/A, FC.
Air Assault
Air Assault +0 +2 Spot and Search, UHUD.
-Air Assault UA/CNM +1 U/A, CNM.
-Air Assault UFC +0 UFC.
Scout
Scout +0 +2 Hide, HUD.
-Scout HUL/RS +0 HUL, RS.
-Scout CBRN/CNM +0 CBRN, CNM.
EVA (Extra Vehicular Activity)
EVA +0 +4 Search and Spot, XHUD, URS.
-EVA CNM +0 CNM.
-EVA UA/HUL +1 U/A, HUL.
JFO (Joint Fires Observer)
JFO +1 U/A, HUL.
-JFO UHUL +1 UHUL.
-JFO UA +2 U/A.
Commando
Commando +1 U/A, CNM, FC.
-Commando CBRN/UCNM +1 CBRN, UCNM.
-Commando UA/UFC +2 U/A, UFC.
Mark V (MJOLNIR)
Mk.V (M) +1 Increased Mjolnir Shielding (2/1)
-Mk.V (M) CNM +1 CNM.
-Mk.V (M) UA +2 U/A.
Gungnir (Heavy Tactical Assault)
Gungnir +2 U/A - II, CNM, FC, RS, CBRN, HUL.
-Gungnir UHUL/URS +2 UHUL, URS.
-Gungnir UCBRN +2 UCBRN.
Pilot
Pilot -1 +6 Spot & Search.
-Pilot UHUL-III -1 UHUL-III.
-Pilot UA/UHUL-III +0 U/A, UHUL-III.
Recon
Recon +0 +4 Hide, URS.
-Recon HUL +0 HUL.
Mark VI (MJOLNIR)
Mk.VI (M) +1 Upgraded Mjolnir Shielding (4/3)
-Mk.VI (M) UFC-II +1 UFC-II
-Mk.VI (M) UA/UHUL +2 U/A, UHUL.
Security
Security +0 Shielding Upgrade (1/0)
-Security UA/HUL +1 U/A, HUL.
-Security CBRN/CNM +0 CBRN, CNM.
Military police
Military Police +0 None.
-Military Police CBRN/HUL/RS +0 CBRN, HUL, RS.
-Military Police HUL/RS/CNM +0 HUL, RS, CNM.
CQB (Close Quarters Battle)
CQB +1 None.
-CQB HUL/RS/CNM +1 HUL, RS, CNM.
-CQB UA/HUL +2 U/A, HUL.

Chests[edit]

Table: Chest
Chest AC Special
Only one Chest can be worn at a time.
Base Chest Upgrades.
HP/Halo +1 None.
HP/Parafoil +0 Base Plate for the G-25 PAS Airfoil Carapace.
UA/Ceramic +2 U/A, DR 5/Ballistic.
Armored Chest Upgrades.
UA/Counter Assault +1 U/A, Storage Capacity.
UA/ODST +1 U/A, DR 5/Force.
UA/Base Security +1 U/A, DR 3/-.
Tactical Chest Upgrades.
Tactical/LRP +0 Upgraded Storage Capacity - V.
Tactical/Recon +0 +2 Hide, Upgraded Storage Capacity.
Tactical/Patrol +1 +2 Hide, Move Silently.
Collared Chest Upgrades
Collar/Grenadier +0 Improved [G] Shielding (2/0).
Collar/Breacher +4 U/A-II, -10 Movement Speed.
Collar/Grenadier UA +1 Improved [G] Shielding (3/1).
Assault Chest Upgrades.
Assault/Sapper +2 DR 10/Explosives, Upgraded Storage Capacity.
Assault/Commando +1 U/A, Upgraded Storage Capacity.

Shoulders[edit]

Table: Shoulders
Shoulders AC Special Joint Abilities
Two Shoulders can be worn at a time. Wearing the Same Shoulders Grants Double AC Bonus and Joint Abilities If Noted.
FJ/Parafoil +0 None. Shoulder Locks for the G-25 PAS Airfoil Carapace.
HAZOP +0 None. DR 1/-.
JFO +.5 Undermount for Extra Shoulder. Cannot Stack JFO Shoulders.
Recon +0 +.5 hide +1 Hide.
UA/Multi-Threat +1 -5 Movement Speed.
Jump Jet +0 None. Increase Jetpack Maneuverability to (Poor).
EVA +.5 None. DR 5/Non-Lethal.
Gungnir + .5 Mjolnir Shielding (1/0 Mjolnir Shielding (0/1)
ODST +1 None. None.
UA/Base Security +0 None. +5 Movement Speed.
CQC +1 None. None.
Operator +0 None. None.
Commando +.5 None. +1 AC while being Flanked, Mjolnir Shielding (1/0).
Grenadier +0 None. DR 1/Explosives & DR 1/Slashing.
Sniper +0 +5 Ammo Storage. Recoil Mount - Reduce Multiple Attack Penalty by 1.
Mjolnir +0 Mjolnir Shielding (1/0). Mjolnir Shielding (2/1).
Security-II +.5 Mjolnir Shielding (1/0) +1 AC while being Flanked.

Wrist[edit]

Table: Wrist
Wrist AC Special
Two Wrist Upgrades can be worn at a time.
HP/Ceramic +.5 U/A.
UA/ODST +0 UHUL-II.
Tactical/Tac-Pad +0 DSM.
Tactical/Command +0 CNM.
Tactical/UTSM +0 TCM.
Assault/Breacher +0 Upgraded Ammo Capacity.

Knee[edit]

Table: Knee
Knee AC Special
Two Knee Upgrades can be worn at a time.
FJ/Parafoil +.5 Knee Locks for the G-25 PAS Airfoil Carapace.
Gungnir +.5 None.
Grenadier +.5 Mjolnir Shielding (1/0).

Accessories[edit]

Table: Accessories
Accessory AC Special
Two Accessories can be worn at a time.
UA/Chobham +1 None.
Tactical/Hard Case +0 Small Weapon Slot.
UA/NXRA +1 None.
Tactical/Trauma Kit +0 RIK.
Tactical/Soft Case +0 Increased Storage Capacity.

Armor Modules[edit]

(U/A) Upgraded Armor - +1 AC (Already Included in AC).
(U/A-II) Upgraded Armor - II - +2 AC (Already Included in AC).
(HUL) Hardened Uplink - Increase Range of Transmission by 50%.
(UHUL) Upgraded Hardened Uplink - Increase range of transmission by 75%.
(UHUL-II) Upgraded Hardened Uplink - II - Increase range of Transmission by 100%.
(UHUL-III) Upgraded Hardened Uplink - III - Increase range of Transmission by 125%.
(CBRN) Re-breather & Air Filtration - Resist all DC 15 or lower fort checks against airborn pathogens.
(UCBRN) Upgraded Re-breather & Air Filtration - Resist all DC 20 or lower fort checks against airborn pathogens.
(CNM) Command Network Module - +4 Leadership Checks.
(UCNM) Upgraded Command Network Module - +6 Leadership Checks.
(FC) Field Command Module - +4 Jump, Climb, and Tumble Checks.
(UFC) Upgraded Field Command Module - +6 Jump, Climb, and Tumble Checks.
(UFC-II) Upgraded Field Command Module - II - +8 Jump, Climb, and Tumble Checks.
(RS) Remote Sensors - +5 Spot Check.
(URS) Upgraded Remote Sensors - +7 Spot Checks.
(DSM) Digital Signalling Module - +5 Knowledge (Geography) checks, Take 10 on Knowledge (Geography) checks.
(TCM) Tactical Command Module - Make Knowledge (Tactics) Checks, for every 5 points past 10, give all your party a +1 Attack and Damage.
(RIK) Rechargeable Injection Kit - Refillable single Injection Trauma Kit, Injects filled Substance as a Free Action.

Visors[edit]

Visor Type[edit]

Table: Visor Types
Visor Special
Only one can be worn at a time.
Base Visors.
A-1 HUD.
A-2 UHUD.
A-X XHUD.
Assault Visors.
C-1 CSS, E/A.
C-1A CSS, E/A, AC.
C-2 CSS, E/A, AC, A/SIL, WIL, CMS.
Recon Visors.
R-1 RSS, I/VL, A/LS, CMS.
R-2 RSS, I/VL, A/LS, CMS, LMS, A/E, EIM, RDB.
Medic Visors.
M-1 MSS, LFI, MDB, LFM, A/VR, LIS.

Color[edit]

Table: Visor Color
Color
Green
Silver
Blue
Black
Gold
Red
Purple
Clear
White
Holographic

Lenses[edit]

Table: Lenses
Lense Special
Nightvision 120ft. Darkvision.
Infared +5 Spot checks against warm blooded creatures.
X-Ray See through 10 hardness or less.
Lifevision +10 Spot Checks against sentient lifeforms.
Negative +2 Spot checks.
Telescoping See x5 and x10 your range of vision.

Visor Modules[edit]

(HUD) Heads Up Display - +2 Attack rolls, Search, & Spot checks, 2 Module Slots
(UHUD) Upgraded Heads Up Display - +4 Attack rolls, Search, & Spot checks, 3 Module Slots
(XHUD) Programmable Heads Up Display - +6 Attack rolls, Search, & Spot checks, ∞ Module Slots
(CSS) Combat Support System - +1 Attack rolls
(RSS) Reconnaissance Support System - +2 Search, Spot, & Listen Checks
(MSS) Medical Support System - +2 Heal checks, take 10's on Heal checks on minor issues
(E/A) Enemy/Ally Recognition - No chance of hitting ally when shooting into melee
(AC) Ammo Counter - Reduce reload time to a swift action
(A/SIL) Armor/Shield Integrity Log - +2 AC while fighting defensively
(WIL) Weapon Integrity Log - +1 Weapon Hardness for purposes of sundering
(CMS) Close Range Motion Sensors - 0-30 ft. Range. DC 25 to beat
(LMS) Long Range Motion Sensors - 30ft-300ft Range. DC 20 to beat
(LIS) Lifeform Integrity Sensors - +2 Heal checks, take 10's if rushed
(I/VL) Information/Voice Log - +2 Intel checks to remember info
(A/LS) Area/Landscape Scanner - No penalty for moving through rough terrain
(LFI) Life Form Identifier - +5 Knowledge(Xenology)
(LFM) Life Form Monitor - Heal checks made to stabalize dont cause damage if failed by less than 5
(MDB) Medical Database - +5 Heal checks
(RDB) Refference Database - +5 Knowledge checks
(EIM) Environmental Identification Module - +10 Search checks made to identify anything in the surroundings


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