Armor, Variant (D20 Modern Equipment)

From D&D Wiki

Revision as of 21:52, 29 January 2020 by Coaldstone (talk | contribs) (Fixed breadcrumb.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Halo (D20 Modern Campaign Setting)
This page is part of the Halo (D20 Modern Campaign Setting). Please refrain from making major edits to this page. If you wish to change something on this page, or you see an error, bring it up on the talk page first. Minor corrections such as fixing spelling or grammar are encouraged.

AC - Traditional Armor Bonus

Max Dex - Traditional Max Dex, In Cases as the Spartan Battle Armor and MJOLNIR Armor the is no Max dex due to the ideology behind these armors, Due to the fact that the armor is moved not through physical determination, but through mental commands.

Check penalty - Traditional Check Penalties, Same as above.

Type - What armor weight type it falls in.

Shielding - Total Amount of Shielding/Points Recharged per round, recharge takes place on rounds where no damage has been taken.


Standard - Base Shielding Applies to ballistic, explosive, blunt (not crushing), slashing, piercing.
Grenadier - Improved Shielding Applies to all forms of energy: Energy Weapons, Lightning, Fire etc.
Mjolnir - Advanced Shielding Applies to all forms of damage excluding Crushing.



Special - Most power armors have special benefit, Some granting higher strength, you must have proficiency to gain these effect.

Weight - Traditional Weight.

Human Armors[edit]

Table: Human Armor
Armor AC Max Dex Check Penalty Type Shielding Special Weight
Battle Armor Mk.I +4 +8 0 Light 0 None 20 lb.
Battle Armor Mk.II +8 +4 -4 Medium 0 None 30 lb.
Battle Armor Mk.III +12 0 -8 Heavy 0 None 60 lb.
Spartan Battle Armor
All Spartan Battle Armors are considered Power Armor and Require the Appropriate Feats.
Spartan Battle Armor Mk.I +10 0 Power 22/11* +1 Str +1 Dex 700 lb.
Spartan Battle Armor Mk.II +12 0 Power 28/14* +2 Str +2 Dex 850 lb.
Spartan Battle Armor Mk.III +14 0 Power 34/17* +3 Str +3 Dex 1000 lb.
MJOLNIR Armor
All MJOLNIR Armors have MJOLNIR shielding but cannot select Armor Modifications. They are considered Power Armor and Require the Appropriate Feats
MJOLNIR Armor Mk.IV +14 0 Power 30/15* +2 Str +2 Dex 1200 lb.
MJOLNIR Armor Mk.V +16 0 Power 35/20* +4 Str +4 Dex 1400 lb.
MJOLNIR Armor Mk.VI +18 0 Power 40/25* +6 Str +6 Dex 1600 lb.

Elite Armor[edit]

Table: Elite Armor
Armor AC Max Dex Check Penalty Type Shielding Special Weight Modules
All Elite Armors are considered Power Armor and Require the Appropriate Feats.
Sangheili Minor Battle Harness +6 +4 -4 Power 11/2 None. 75 Lbs. 1
Sangheili Major Battle Harness +8 +4 -4 Power 22/6 None. 125 Lbs. 1
Sangheili Ultra Carapace +10 +6 -4 Power 22/8 None. 125 Lbs. 2
Sangheili Stealth Assault Harness +8 +6 -4 Power 22/6 +5 Hide & Move Silently. 90 Lbs. 2
Sangheili Ranger Battle Harness +10 +4 -4 Power 18/11 +5 Survival. 125 lbs. 2
Sangheili Spec Ops Carapace +12 +6 -2 Power 22/12 None. 175 Lbs. 3
Sangheili Honor Guard Vestiment +14 +6 -4 Power 35/14 +2 Str & Dex 325 Lbs. 3
Sangheili Generals Harness +16 +8 -6 Power 40/15 +4 Str & Dex 400 Lbs. 3
Sangheili Field Marshalls Vestiment +16 +8 -6 Power 50/25 +6 Str & Dex 625 Lbs. 3
Sangheili Supreme Commanders Vestiment +18 +10 -8 Power 60/25 +6 Str & Dex 750 Lbs. 4
Sangheili Imperial Admirals Vestiment +20 +10 -8 Power 60/30 +8 Str & Dex 1250 Lbs. 4

Brute Armor[edit]

Table: Brute Armor
Armor AC Max Dex Check Penalty Type Shielding Special Weight Modules
All Brute Armors are considered Power Armor and Require the Appropriate Feats.
Jiralhanae Minor Battle Harness +6 +2 -6 Power None. None. 175 Lbs. 1
Jiralhanae Major Battle Harness +8 +2 -6 Power None. None. 200 Lbs. 2
Jiralhanae Ultra Carapace +8 +4 -8 Power None. None. 225 Lbs. 2
Jiralhanae Jump Pack Harness +8 +6 -4 Power None. Jetpack V.2 190 Lbs. 3
Jiralhanae Stalkers Carapace +10 +4 -8 Power 12/4 +5 Survival, Hide, & Move Silently. 225 lbs. 3
Jiralhanae Bodyguards Harness +10 +4 -6 Power 16/4 None. 275 Lbs. 3
Jiralhanae Captain Majors Vestiment +14 +4 -10 Power 15/5 +2 Str & Dex 400 Lbs. 4
Jiralhanae Honor Guard Vestiment +14 +6 -10 Power 25/5 +4 Str & Dex 425 Lbs. 4
Jiralhanae Chieftain Vestiment +16 +6 -12 Power 21/7 +4 Str & Dex 675 Lbs. 4
Jiralhanae War Chieftain Vestiment +18 +6 -10 Power 30/6 +6 Str & Dex 850 Lbs. 4
Chieftain of the Jiralhanae Battle Plate +20 +10 -8 Power 60/30 +10 Str & Dex 1150 Lbs. 5

Jackal Armor[edit]

Table: Jackal Armor
Armor AC Max Dex Check Penalty Type Shielding Special Weight Modules
Kig-Yar Minor Harness +4 +5 -4 Medium None. +2 Move Silently & Jump. 35 Lbs. 1
Kig-Yar Major Harness +6 +3 -5 Medium None. +4 Jump & Tumble. 55 Lbs. 1
Kig-Yar Captains Harness +8 +1 -7 Heavy 11/2 +6 Move Silently & Jump. 75 Lbs. 2

Grunt Armor[edit]

Table: Grunt Armor
Armor AC Max Dex Check Penalty Type Shielding Special Weight Modules
Unggoy Combat Harness +2 +7 -2 Light None. +2 Move Silently & Jump. 15 Lbs. 0
Unggoy Battle Harness +4 +5 -4 Light None. +4 Move Silently & Jump. 25 Lbs. 1
Unggoy Assault Vestiment +6 +3 -5 Medium 6/1 +6 Move Silently & Jump. 45 Lbs. 2

Back to Main PageD20 ModernCampaign SettingsHalo (D20 Modern Campaign Setting)

Home of user-generated,
homebrew pages!


Advertisements: