Dry Dragon (Keran Creature)

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Grapple

Type: Dragon (Earth)
Environment: Sumran Wastes (Sandy or Rocky Desert)
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary, or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (2-5)
Challenge Rating: Wyrmling 4; very young 5; young 6; juvenile 9; young adult 12; adult 14; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Triple standard
Alignment: Usually True Neutral
Advancement: Wyrmling 6-7 HD; very young 9=10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-20 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39-40 HD
Level Adjustment: -
Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling S 5d12+5 (37) 13 10 13 8 11 8 +5/+2 +7 +5 +4 +4 1d8 & 1d6 (13) -
Very young M 8d12+16 (66) 15 10 15 10 11 10 +8/+10 +10 +8 +6 +6 2d8 & 2d6 (16) -
Young M 11d12+22 (93) 17 10 15 10 13 10 +11/+14 +14 +9 +7 +8 3d8 & 3d6 (17) -
Juvenile L 14d12+42 (133) 21 10 17 12 13 12 +14/+23 +18 +12 +9 +10 4d8 & 4d6 (20) -
Young adult L 17d12+68 (178) 23 10 19 14 15 14 +17/+27 +22 +14 +10 +12 5d8 & 5d6 (22) 19
Adult H 20d12+100 (230) 25 10 21 14 15 14 +20/+35 +25 +16 +12 +14 6d8 & 6d6 (25) 21
Mature adult H 23d12+138 (287) 27 10 23 16 17 16 +23/+39 +29 +18 +13 +16 7d8 & 7d6 (27) 23
Old H 26d12+182 (351) 29 10 25 16 17 16 +26/+43 +33 +20 +15 +18 8d8 & 8d6 (30) 26
Very old H 29d12+232 (420) 31 10 27 18 19 18 +29/+47 +37 +22 +16 +20 9d8 & 9d6 (32) 28
Ancient G 32d12+288 (496) 35 10 29 20 21 20 +32/+56 +40 +25 +18 +23 10d8 & 10d6 (35) 31
Wyrm G 35d12+315 (543) 37 10 29 22 23 22 +35/+60 +44 +27 +19 +25 11d8 & 11d6 (36) 33
Great wyrm C 38d12+380 (627) 41 10 31 24 25 24 +38/+69 +45 +30 +21 +28 12d8 & 12d6 (39) 36


Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 40-ft, fly 100-ft (average), swim 40-ft +0 15 (+1 size, +4 natural), touch 11,
flat-footed 14
Immunity to desiccation, hold breath - -
Very young 40-ft, fly 150-ft (poor), swim 40-ft +0 17 (+7 natural), touch 10,
flat-footed 17
Swift Strike +1d6 - -
Young 40-ft, fly 150-ft (poor), swim 40-ft +0 20 (+10 natural), touch ,
flat-footed 20
Tremorsense - -
Juvenile 40-ft, fly 150-ft (poor), swim 40-ft +0 22 (-1 size, +13 natural), touch 9,
flat-footed 22
Fire Resistance 10, Swift Strike +2d6 1st 17
Young adult 40-ft, fly 150-ft (poor), swim 40-ft +0 25 (-1 size, +16 natural), touch 9,
flat-footed 25
DR 5/magic 3rd 18
Adult 40-ft, fly 150-ft (poor), swim 40-ft +0 27 (-2 size, +19 natural), touch 8,
flat-footed 27
Fire Resistance 30, Swift Strike +3d6 5th 20
Mature adult 40-ft, fly 150-ft (poor), swim 40-ft +0 30 (-2 size, +22 natural), touch 8,
flat-footed 30
DR 10/magic 7th 22
Old 40-ft, fly 150-ft (poor), swim 40-ft +0 33 (-2 size, +25 natural), touch 8,
flat-footed 33
Summon Twister, Swift Strike +4d6 9th 24
Very old 40-ft, fly 150-ft (poor), swim 40-ft +0 36 (-2 size, +28 natural), touch 8,
flat-footed 36
DR 15/magic 11th 26
Ancient 40-ft, fly 200-ft (clumsy), swim 40-ft +0 37 (-4 size, +31 natural), touch 6,
flat-footed 37
Fire Immunity, Swift Strike +5d6 13th 27
Wyrm 40-ft, fly 200-ft (clumsy), swim 40-ft +0 40 (-4 size, +34 natural), touch 6,
flat-footed 40
DR 20/magic 15th 28
Great wyrm 40-ft, fly 200-ft (clumsy), swim 40-ft +0 39 (-8 size, +37 natural), touch 6,
flat-footed 39
Dust Tornado, Swift Strike +6d6 17th 30


Found in the deserts which are as dry as these dragons’ breath, dry dragons are dangerous predators. Young dragons hunt primarily by night, relying on hit and run tactics using their desiccating breath and terrible fangs to tear into their foes while using their speed to avoid retribution. Few desert tribes that have faced these dragons do not fear them.

As they mature their strategy changes. An adult dragon no longer needs to wait till night to hunt its prey and will move in the dreadful heat of their arid realms applying tooth and claw to foes. They lair near the surface of the sand and should a creature venture past the lair of a dry dragon it will burst from below rending with tooth and claws, sweeping with deadly breath to debilitate foes.

As they dwell in deserts, along with both blue and brass dragons, dry dragons find that they have draconic competition. Battles with brass dragons tend to be short and end with the weaker (usually brass) dragon fleeing the territory. Battles with blue dragons are longer and drawn out affairs as the blue dragon attempts to manipulate the battlefield to its advantage; many dry dragons die in such fights.

Dry dragons have scales the color of the night sky, some of which twinkle faintly in even the dimmest light, like makeshift stars. Their scales are darker than blue dragons, and their body is completely different. Like several breeds of metallic dragons their wings are made of membrane stretched tightly over a series of spines that runs from the base of their skull all the way to their tail. When at rest they sometimes extend these wings and allow heat to ooze from their blood, pumped through the thin membrane, into the cooler air around them. Although a dry dragon does not need to drink, it is not a creature of flames and great heats can distress even one of their kind. Their heads end in flat noses, and they have a slight under-bite giving their skulls a distinct shape among dragonkind.

Combat

Breath Weapon (Su): A dry dragon has a single breath weapon. They can spray a cone of desiccating sand which deals slashing and desiccating damage (see Sandstorm for desiccating damage).The slashing is listed in d8s while the desiccation deals dice of d6. A successful Reflex save halves both.

Hold Breath (Ex): A dry dragon can go 1 hour per 2 points of Con without breathing.

Swift Strike (Ex):: If a very young or older dry dragon moves at least 10-ft it adds precision damage to any melee attacks it makes in that turn equal to that listed on the table.

Tremorsense (Ex): A young or older dry dragon gains tremorsense out to 10-ft per age category.

Spellcasting: A juvenile or older dry dragon casts spells as a sorcerer of the indicated level.

Summon Twister (Su): An old or older dry dragon may, 3 times per day, summon a small twister of sand and wind. This twister appears within 100-ft +20-ft/age category of the dry dragon. It occupies an area 1 square by 1 square but 10 squares high. Any creature in a square it occupies takes 1d6 slashing damage/2 age categories and is buffered by hurricane force winds (except save DC is increased to that of the dry dragon’s Con based save DCs; normally equal to its breath weapon). All squares within 10-ft of the twister have windstorm force winds (with the same increased DC) and the effects of a greater duststorm (DMG pg 95). This twister remains for 1 round per age category of the dragon and it may direct it to move up to 40-ft as a swift action. The twister vanishes if it is ever not in contact with the ground or further than 100-ft +20-ft/age category of the dry dragon.

Dust Tornado (Su): Once per day a great wyrm dry dragon may surround itself with a terrible tornado force winds. It must decide the area of these winds when it first creates them, with an eye of from 20-ft to 60-ft radius centered on square it occupies and a total area covering a radius 3 times that of the eye. This ability has no effect within the eye, but in the remaining area there are tornado force winds (with their DC increased to the dragon’s Con based save DC) and all creatures within take 5d6 slashing damage from the terrible sands which blow through it, as well as the effects of a greater dust storm. A dry dragon may maintain this effect for as long as it wishes, but if it exits the eye of the storm the effect immediately ends. This effect cannot be moved by the dry dragon creating it.

Skills: Hide, Move Silently, and Survival are class skills for a dry dragon in addition to those common to all true dragons. A dry dragon gains +1 per age category to Hide checks made to hide while flying at night.


Template:3.5e Creatures CR 4 Breadcrumb
Template:3.5e Creatures CR 5 Breadcrumb
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Template:3.5e Creatures CR 14 Breadcrumb
Template:3.5e Creatures CR 17 Breadcrumb
Template:3.5e Creatures CR 19 Breadcrumb
Template:3.5e Creatures CR 20 Breadcrumb
Template:3.5e Creatures CR 22 Breadcrumb
Template:3.5e Creatures CR 23 Breadcrumb
Template:3.5e Creatures CR 25 Breadcrumb
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