Mystic Snake (3.5e Creature)
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Mystic Snake | |
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Size/Type: | Medium Magical Beast |
Hit Dice: | 2d10+1 (12 hp) |
Initiative: | +2 |
Speed: | 20 ft. (4 squares), climb 20 ft. swim 20 ft. |
Armor Class: | 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 |
Base Attack/Grapple: | +2/+1 |
Attack: | Bite +5 melee (1d4-1 plus poison) |
Full Attack: | Bite +5 melee (1d4-1 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Poison, counterspell, invisibility |
Special Qualities: | Scent |
Saves: | Fort 0, Ref +2, Will +3 |
Abilities: | Str 8, Dex 17, Con 11, Int 2, Wis 12, Cha 14 |
Skills: | Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 |
Feats: | Weapon Finesse |
Environment: | Temperate marshes |
Organization: | Solitary, family (2-4), squad (5-20), troop (20-40) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | — |
Level Adjustment: | — |
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From nothing a green scaled snake appears, with deep blue eyes and a soft hiss.
Mystic snakes are territorial creatures that despise magic users. They never waste the opportunity to counter a spell if they see one being cast.
Combat:
Mystic snakes often stay invisible until they counter a spell and attack the caster.
Poison (Ex): Bite, initial and secondary damage 1d6 temporary Con. Fortitude save DC 11.
Counterspell (Su): Once per day a Mystic Snake can counter a spell as a free action without requiring a Spellcraft check. The spell is countered just as if it were countered by greater dispelling cast by a 20th level sorcerer.
Invisibility (Sp): At will, a mystic snake can become invisible, as per the spell with a caster level of 20.