Dijoi (3.5e NPC)
From D&D Wiki
Male Soulbound Human Wilder lvl 5 | |
CG Medium Humanoid | |
Init/Senses | 4/Listen +2, Spot +2 |
Aura | Unnatural Aura(-2 on social interactions, +4 on intimidate) |
Languages | Common, Elven, Drow, empathic link(Dijai) |
AC | 18, touch 16, flat-footed 16 (+2 leather armor, +2 dex, +4 shield, +4 misc (Touch)) |
hp | 30 (5d6 HD) |
Fort/Ref/Will | +3/+5/+7 |
Speed | 40ft. |
Melee | Dancing knife+1 (1d4+1) |
Space/Reach | 5ft/5ft |
Base Atk/Grp | +7/7 |
Special Actions | Wild Surge, Switch body(Dijai)/at will; Occupy body(Dijai)/at will |
Power Points | 27 |
Abilities | Str 11, Dex 14, Con 10, Int 13, Wis 12, Cha 19 |
SQ | Mind Link (Dijai) |
Feats | Vampire Mind, Third Eye |
Skills | Hide+4, Knowlage(Arcane)+3, Sense Motive+5, Move Silently +3, Decipher script +2, Diplomacy +2 |
Possessions | Alchemetical booksx2, soul trap |
Godspawn | Dijoi was created by the gods like his sister as a toy of amusement. This gives them a slight aura of divinity, along with technical immortality (Immune to aging) |
Two minds, two bodies | Dijoi and Dijai technically are a single unit, and can swtich bodies at will. They retain their class and traits. |
Inseperable | The twins Dijoi and Dijai are soul linked, and thus cannot be seperated. At any time, one may teleport to the side of the other with a complex action. |
Unnatural Aura | This ability allows those around a Soul Bound to feel that something just doesn't seem right with them and imposes a -2 penalty on the Soul Bound's social interactions with others, though Intimidate instead gains a +4 bonus |
Winged Terror | This ability causes bat-like wings to develop on the Soul Bound's back and grants a fly speed of 60 ft. (average) {40FP}, resistance to electricity 3, and +2 increse to DEX |
Limited Tounges | This ability grants the ability to speak and understand one select language each day, but the Soul Bound's speech has a second tone and pitch that is heard along with their normal voice, thereby giving a very disturbing effect to it and penalizing spoken interactions with non-evil creatures by -2 on skill and Charisma checks, but granting a +2 to intimidate neutral creatures and +4 to intimidate good creatures |
Identifiers
Dijoi is usually the male one. His/her eyes are always silver and flecked with blue. He/she tends to speak first, but is more likely to differ to Dijai on decisons. When in combat, the male is Always Dijoi, because he likes his dancing daggers more than Dijai's spear.
The male body stands at about 5'3". It appears almost childlike with enthusism, and seems to be more expressive than its female twin. It has silver hair which has been cut to an gender neutal length.
Background
Dijoi and Dijai were creations of the god Fate during the Ambriosia story arc, a pair of twins designed to test the players perceptions of what is Real, and to help them adapt to their god hood. Unfortunatly, the pair were thrown out after use, landing near a down deep in the hinterlands of Faerun. Their 'childhood', or rather the period in which their bodies were weak, was not an easy one, their Bound heritige making interactions hard with humans, especially clerics (A slap in the face, in their view, since they were not even allowed to speak to their 'parents').
Having such a unique view on reality, they were naturals for the psionics. Dijoi, being more charasmatic of the pair, chose to become a Wilder, while his forward thinking sister, who already was experiencing prescience, became a seer.
Then there's the matter of the...
The Chimera Legion
About the time the pair reached late adolecence, they began to form around them a group of other disowned half breeds and freaks, forming the pretecessor to the Chimera Legion, a revolutionary group dedicated to the establishment of a nation for people like themselves (A small nation, Dijai is swift to say, because big nations are big targets).
In its current incarnation, the Chimera Legion is comprised of three thousand individuals, a good percentige of them being powerful beings. The twins control the legion with a suprisingly soft grip, which they have only been known to tighten when their leadership is at stake.
The Chimera league, unlike many rebel groups, does not actually want open war, and infact detests it. They have a set code of morals, and though they have planned for wars, they would be much happier to find an abandoned city and set up shop there. The problem, of course, is that people tend to raise armies against them, for warrented and unwarrented reasons.
While most certainly not evil, the Chimera Legion will certainly not be a peaceful neighbor unless pacified by skillful negotiation.
Tactics
Dijoi and Dijai in combat will attempt to talk to the heroes, at least convincing them not to fight.
If this fails, they will summon minions and attempt to flee.
If This fails, and only if, they will fight, unleashing a storm of psionic energy hoping to crush the player. They can and will adapt tactics in mid-battle, to combat the party's actions.
Template:DnD NPCs Breadcrumb → CR 6
Template:DnD NPCs Breadcrumb → ECL 7