Orlanath Willowstrider (3.5e NPC)
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Male wood elf ranger 12/horizon walker 8 | |
CN Medium humanoid (elf) | |
Init/Senses | +3/low-light vision; Listen +15, Spot +15 |
Languages | Common, Elven |
AC | 21, touch 13, flat-footed 18; Two-Weapon Defense (+3 Dex, +7 armor, +1 shield) |
hp | 93 (20 HD) |
Immune | magic sleep, fatigue |
Resist | fire 20, terrain mastery (desert) |
Fort/Ref/Will | +14/+13/+9; +2 against enchantments |
Speed | 30 ft. (6 squares) |
Melee | +2 keen scimitar +23/+18/+13/+8 (1d6+5/15–20) and +2 keen scimitar +23/+18 (1d6+3/15–20) or |
Melee | +2 keen scimitar +25/+20/+15/+10 (1d6+6/15–20) |
Ranged | +4 speed composite longbow (+3) +25/+25/+25/+20/+15/+10 (1d8+7/×3) with Rapid Shot or |
Ranged | +4 speed composite longbow (+3) +19 (1d8+7/×3 plus 3d8+21) with Manyshot |
Base Atk/Grp | +20/+23 |
Atk Options | Improved Precise Shot, favored enemies humanoids (orc) +4/outsiders (evil) +4/dragons +2, terrain mastery, planar terrain mastery, dragon slaying arrow, giant slaying arrow, outsider (evil) slaying arrow, undead slaying arrow, +5 arrow, +1 flaming burst arrow, +1 thundering distance arrow |
Combat Gear | handy haversack, tan bag of tricks |
Spells Prepared | (CL 6th, share spells): 3rd—2 summon nature's ally II 1st—entangle (DC 14), pass without trace
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Spell-Like Abilities | (CL 20th): 1/1d4 rounds—dimension door (in shifting planes)
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Abilities | Str 17, Dex 17, Con 10, Int 10, Wis 16, Cha 11 |
SQ | automatic search check for secret doors if within 5 feet, animal companion, swift tracker, wild empathy +14 (+10 magical beasts, +18 with Obsidian), animal companion link |
Feats | Alertness, EnduranceB, Improved Precise ShotB, Improved Two-Weapon Fighting, ManyshotB, Oversized Two-Weapon FightingCAd, Persuasive, Rapid ShotB, Stealthy, TrackB, Two-Weapon Defense, Two-Weapon Fighting |
Skills | Bluff +8, Climb +9, Diplomacy +6, Handle Animal +6, Heal +9, Hide +13, Intimidate +8, Jump +9, Knowledge (geography) +8, Knowledge (the planes) +8, Listen +15, Move Silently +13, Search +10, Spot +15, Survival +11 |
Possessions | combat gear plus +4 speed composite longbow (+3), two +2 keen scimitars, +2 elven chain, dragon slaying arrow, 2 giant slaying arrows, outsider (evil) slaying arrow, undead slaying arrow, 6 +5 arrows, 12 +1 flaming burst arrows, 12 +1 thundering distance arrows, 40 arrows, bedroll, winter blanket, waterskin, silk rope, everburning torch |
Terrain Mastery | Orlanath has mastery with deserts, forests, hills, marshlands and mountains. His mastery gives him a +4 competence bonus on Climb, Hide, Listen, and Move Silently checks, an +1 insight bonus on attack and damage rolls against creatures native to his mastered terrains, and immunity to fatigue. Also, anything that would cause him to be exhausted makes him fatigued instead. |
Planar Terrain Mastery | Orlanath has mastery with fiery, shifting, and clockwork planes. His mastery gives him a +1 insight bonus to attack and damage against outsiders and elementals with the fire subtype, outsiders and elementals native to shifting planes, and constructs. It also gives him fire resistance 20, once every 1d4 rounds, the use of dimension door as a spell-like ability in shifting planes, and once per day, the use of either fabricate (create or repair mechanical objects only), repair moderate damageCAr, or inflict moderate damageECS as a spell-like ability. |
CAd = Complete Adventurer
CAr = Complete Arcane
ECS = Eberron Campaign Setting
Female medium viper | |
N Medium animal | |
Init/Senses | +7/scent; Listen +7, Spot +7 |
AC | 21, touch 14, flat-footed 17 (+4 Dex, +7 natural) |
hp | 27 (6 HD) |
Resist | evasion |
Fort/Ref/Will | +5/+9/+3 (+7 against enchantments) |
Speed | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Melee | bite +8 (1d4 plus poison) |
Base Atk/Grp | +4/+4 |
Abilities | Str 10, Dex 19, Con 11, Int 1, Wis 12, Cha 2 |
SQ | tricks (attack all creatures, come, down, guard, seek), devotion |
Feats | Alertness, Improved Initiative, Stealthy, Weapon FinesseB |
Skills | Balance +12, Climb +12, Hide +19, Listen +7, Move Silently +6, Spot +7, Swim +8 |
Poison (Ex) | Obsidian has a poisonous bite that deals initial and secondary damage of 1d6 Con, Fortitude DC 13 negates. |
Orlanath has wandered the lands of Concordia for hundreds of years. In his time, he has seen kingdoms rise and fall, races come to power and be wiped from history, and friends and enemies live and die. He has walked in every land, city and plane of Concordia, guided only by his boundless curiosity and restless feet.