War Wolfoceros (3.5e Creature)

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War Wolfoceros
Size/Type: Large Animal
Hit Dice: 11d8 (105 hp)
Initiative: +3
Speed: 50 ft.
Armor Class: 24 (3 dexterity, 8 natural armor, 4 armor, -1 size), touch 12, flat-footed 21
Base Attack/Grapple: +8/+18
Attack: Gore +14 (2d8+9)
Full Attack: Gore +14 (2d8+6) and Bite +8 (1d8+3)
Space/Reach: 10 ft/5 ft.
Special Attacks: Powerful Charge 4d8+18
Special Qualities: Low-Light Vision, Scent, DR 1/—
Saves: Fort +12, Ref +10, Will +4
Abilities: Str 22, Dex 16, Con 20, Int 2, Wis 12, Cha 8
Skills: Spot +15, Listen +1
Feats: Toughness x2, Power Attack, Cleave, Weapon Focus (Gore)
Environment: Warm or Temperate Plains
Organization: Solitary or War Pack (2-6)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 12-20 HD (Huge)
Level Adjustment:
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Description

A large creature resembling a cross between a wolf and rhinoceros turns its single horn towards you. The horn is covered in a wickedly curved and sharpened blade, and the creature moves toward you with agility that belies the large amount of armor covering its sides and back.

A wolfoceros is a large wolf-like creature. However, it has a head like a rhinoceros (but with teeth like a wolf), as well as a thick grey hide and horn like a rhinoceros. Wolfoceri are surprisingly agile, considering their size. A war wolfoceros is a larger version of its smaller relative; the larger specimen are trained for battle and equipped with a large horn-blade and barding armor like a warhorse.

Special Qualities

Scent (Ex): as Scent (SRD Special Ability).

Extraordinary Toughness (Ex): A war wolfoceros has extremely thick hide and muscle, which grant it DR 1/-- and Toughness as a bonus feat.

Special Attacks

Powerful Charge (Ex): When a war wolfoceros charges, it instead deals 4d8+18 damage, in addition to the normal benefits and hazards of a charge.



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