Mimic, Advanced (3.5e Creature)

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Advanced Mimic

Size/Type: Huge Aberration (Shapechanger)
Hit Dice: 11d8+44 (93 hp)
Initiative: +0
Speed: 10 ft. (2 squares)
Armor Class: 15 (–2 size, +7 natural), touch 8, flat-footed 15
Base Attack/Grapple: +8/+25
Attack: Slam +16 melee (2d6+9)
Full Attack: 2 slams +16 melee (2d6+9)
Space/Reach: 15 ft./15 ft.
Special Attacks: Adhesive, crush
Special Qualities: Darkvision 60 ft., immunity to acid, mimic shape
Saves: Fort +7, Ref +5, Will +8
Abilities: Str 28, Dex 10, Con 19, Int 10, Wis 13, Cha 10
Skills: Climb +14, Disguise +20, Listen +10, Spot +10
Feats: Alertness, Lightning Reflexes, Weapon Focus (slam), Skill Focus (Disguise)
Environment: Underground
Organization: Solitary
Challenge Rating: 6
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 12–21 HD (Huge)
Level Adjustment:


A mimic can have almost any dimensions, but usually is not more than 15 feet long. A typical mimic has a volume of 1000 cubic feet (10 feet by 10 feet by 10 feet) and weighs about 18,000 pounds.

Mimics speak Common.

COMBAT

A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.

A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 18 Reflex save. A successful DC 18 Strength check is needed to pry it off.

Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Crush (Ex): A mimic deals 2d6+9 points of damage with a successful grapple check.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 1000 cubic feet (10 feet by 10 feet by 10 feet), such as a massive chest, or a wall. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.

Skills: A mimic has a +8 racial bonus on Disguise checks.



Template:3.5e Creatures CR 6 Breadcrumb

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