Magic Rocket Ammo (3.5e Equipment)

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Magic Rocket Ammo
Exotic Ammunition
Critical:
Range Increment:
Type: Varies (default fire)
Hardness:
Size Cost1 Damage Weight1 hp
Fine Varies 2d6 * 1
Diminutive Varies 4d6 * 1
Tiny Varies 6d6 * 1
Small Varies 8d6 0.5 lb. 1
Medium Varies 10d6 1 lb. 3
Large Varies 12d6 2 lb. 6
Huge Varies 14d6 * 12
Gargantuan Varies 16d6 * 24
Colossal Varies 18d6 * 48
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Rockets are made for use in the Rocket Launcher. They appear as small missiles and are loaded into the back of the rocket launcher. They are created using magic enchantments on shells using the Fireball spell. Rarely (at DM's digression) you may find versions which explode in a blast of lightning, or cold, or acid, or sonic. They cannot be activated just by throwing them, they must be fired out by its launcher.

The default DC is (10 + 1/every 200 over base price). The base price is 200 for one rocket. So a DC 18 rocket costs 1800. The least a rocket can cost is 400 (DC 11).

Moderate evocation; CL 10th; Craft Wondrous Item, fireball.



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