Great Musket, Heavy (3.5e Equipment)

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Great Musket, heavy
Exotic Two-Handed Projectile
Critical: ×3
Range Increment: 120 ft
Type: Piercing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 25 gp 1d6 1/2 lb 1
Diminutive 50 gp 1d8 1 lb 1
Tiny 100 gp 1d10 3 lbs 1
Small 200 gp 2d6 6 lbs 2
Medium 200 gp 2d8 12 lbs 5
Large 400 gp 3d8 24 lbs 10
Huge 800 gp 4d8 48 lbs 20
Gargantuan 1600 gp 6d8 96 lbs 40
Colossal 3200 gp 8d8 192 lbs 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Loading a heavy great musket is a full-round action that provokes attacks of opportunity. Normally, operating a heavy great musket requires two hands. However, you can shoot, but not load, a heavy great musket with one hand at a -4 penalty on attack rolls. You can shoot a heavy great musket with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.



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