Shadowcaster (5e Subclass)
From D&D Wiki
Wizard Tradition
- Shadow vision
When you choose this tradition at 2nd level, you gain Darkvision to 60ft, if you already darkvision you may now see through magical darkness
- One with the Dark
Additionally, at 2nd level you may become one with the shadows, as an action while in dim light or darkness you may turn invisible, you remain invisible until you deal damage, cause a saving throw, take damage, or enter bright light. This also ends if you move more than half your base walking speed, rounded up. As a bonus action while invisible you may teleport up to 60ft, this area must be in dim light or darkness.
- Shadow Barrage
starting at 6th level, as an action while invisible you may fire a number of magic missiles equal to your spellcasting modifier. This does not end the invisibility. You may do this a number of times equal to your Intelligence modifier (minimum 1) per short rest.
- Shadow Sequester
at 10th level you can use your own shadow to gain the One with the Dark feature. As long as you are touching the ground, you can use One with the Dark in any light level. You can also squeeze through gaps as narrow as one inch without making a check so long as the gap exists in an area of dim light or darkness.
- Shadow Assault
at 14th level, you may add your proficiency to the number of magic missiles you fire using Shadow Barrage as well as the number of times you can use Shadow Barrage.
Back to Main Page → 5e Homebrew → Character Options → Subclasses