Tentacle Mass (5e Race)
From D&D Wiki
Tentacle Mass
Physical Description
A mass of sentient tentacles formed vaguely in the shape of a medium sized humanoid. While varying in color individually each mass keeps one distinct color, usually gloss. The tentacles stay entwined and in humanoid shape. The mass can wear clothes and light armor and extend tentacles out of various places to reach or attack, such as the hands or mouth. If not wearing anything the mass can loose form and extend tentacles from any direction. Each mass understands common and can speak common by using their collected tentacles as tongues giving them a lisp. Each tentacle can create small holes used to eat and drink, as well as bright mono-colored eyes to see from. The eye color is a fluorescent hue of the tentacles main color. These eyes also act as ears. A tentacle mass does not reproduce but upon death one final tentacle will attempt to escape and burrow underground. After at least two years it emerges with new tentacles but no memories of its previous life, essentially a new entity.
History
A vague race from deep within the abyss, they poured through from their home when a great traveler slashed the fabric of the planes itself, and soon forgot all of their home and history.
Society
Rarely seen together due to their rarity, they travel alone. Having no memories or morals to reference they are a neutral race. Most masses simply follow their own desires such as hunger and end up becoming neutral evil monsters attacking adventurers. Some, however, are known to try and socialize with other creatures and "adopt" them. Following a specific creature of person to protect it, also gaining its alignment. The bond formed with a mass and its adopted creature is very strong although often one-sided. Masses that lose their adopted creature have been known to go into a fit of rage.
Tentacle Mass Names
Masses often have very guttural names near impossible to pronounce without multiple tongues. While names are gender neutral, masses are often renamed by those adopted by them.
Names: Thughlu, Hufthulug, Yigothoth, Shugutulhu, Tokloshog
Tentacle Mass Traits
Aberrant creatures of unknown origin.
Ability Score Increase. Your Dexterity is increased by 2.
Age. Seemingly ageless, no one has seen a tentacle mass die of natural causes.
Alignment. Neutral. Usually evil but few will take the alignment of another creature they have bonded with.
Size. Often changing their own size but regularly between 5 and 7 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Long Tentacles. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Natural Grappler. Whenever you make a Strength (Athletics) check to grapple another creature, you are considered proficient in the Athletics skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Strange Mind. You are resistant to psychic damage and have advantage on saving throws against being charmed.
Aberration. Your creature type is considered humanoid and aberration.
Formless. You can move through a space as narrow as 5 inches wide without squeezing.
Languages. You can speak, read and write Common, Deep Speech, and Abyssal.
Random Height and Weight
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 0'' | +2d12 | 140 lb. | × (3d12) lb. |
*Height = base height + height modifier |
Back to Main Page → 5e Homebrew → Races