Years of Gold (3.5e Campaign Setting)

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Years of Gold

Tull - artwork by Suiatsu.jpg
The town of Tull is an iconic location in the western lands

Ah, Pansaer.

Where to begin? From the ether mists of the ancients was born an island into an endless sea. Elder beings, the titans and their kin, waged war for countless millenia on the soils of that sacred island, their chosen children hiding in the depths of the early mountains all the while. One emerged victorious: the powerful titan Auri, the Overgod. His divine vengeance laid waste not only to the old ones who opposed him, but to the island as well. The earliest recorded history is from these First Days: when Auri created the island of Pansaer anew, and the chosen races emerged from the deeps.

Over the course of three millenia, the world has slowly evolved into what it is nowadays. The years that have passed have not been kind: there's been strife and war, fire and darkness, long ages of hunger and cold. For the continent of Pansaer is not a kindly world: whether it is the fickle cruelty of the titan gods or some precursor curse cast upon the world, everything that takes place seems to twist and turn sour in the end.

Men ironically call this age the Years of Gold, or the Golden Era, for those with gold gleefully trod on those poorer than them. It is an age of rotten nobles and weak kings, of intricate lies and schemes, of death and plague, of coming darkness and threatening cults, of divine anger and fear. An age of that eternal truth:

Life is not fair.


For Players

Races

Playable races and NPC races that inhabit Pansaer.

Classes

Classes available to player characters.

Skills & Feats

Skills and feats available to player characters.

Equipment & Magic Items

Items and equipment that can be found on Pansaer.

Spells

A list of the spells that Pansaerian spellcasters are able to use, as well as any possible changes to existing spells.


For Dungeon Masters

About Years of Gold

The point and feel of the setting, as well as how to run it.

Materials Used

Information on the official 3.5e material (sourcebooks etc.) used in Years of Gold, and how to adapt further material.

Variant Rules

Changes and modifications to the standard D&D rules.

Sample Quests

A few examples on the kinds of quests you can run within Pansaer.


The World

History & Timeline

History of Pansaer from its creation to the present day.

Geography & Environment

Layout of Pansaer and surroundings, with maps.

Pantheon

Gods worshipped in Pansaer, as well as religious practices.

Threats & Strifes

Things that currently threaten Pansaer, whether indirectly, partly or as a whole.

Flavor Pieces

Material that enchances the feel and depth of the setting: short stories, poems, illustrations and the like.

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