Crypt Stalker (5e Creature)

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Crypt Stalker

Large undead, neutral evil


Armor Class 14 (studded leather)
Hit Points 59 (7d10 + 21)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 12 (+1) 14 (+2)

Skills Perception +5
Damage Resistances necrotic; bludgeoning, piercing and slashing damage from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Abyssal
Challenge 3 (700 XP)


Charge. If the crypt stalker moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the crypt stalker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Sunlight Sensitivity. While in sunlight, the crypt stalker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the crypt stalker's control, unless the humanoid is restored to life or its body is destroyed. The crypt stalker can have no more than twelve zombies under its control at one time.


A minotaur who suffers the curse of undeath is bound to their place of rest, just as their living brethren are bound to their labyrinths. The crypt stalker endlessly stalks the corridors of mausoleums and rows of headstones, its hatred for its cursed state surpassed only by its malice for the living.


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