Alchemist Rogue (5e Subclass)
From D&D Wiki
Alchemist
Rogue Subclass
Much like the assassin subclass Alchemists specialize in the art of killing discreetly (or not who am I to judge) the few rogues that chose this class are masters at using potions to control life and death
- Tools of the trade
beginning at third level when you chose this class you gain proficiency in alchemist supplies and poisoners kit with advantage on crafting poisons and explosives
- Professional poisoner
also at third level your knowledge of poisons shows in your skills, poisons applied to weapons don't lose there potency over time until used on a creature and you have advantage on constitution saves vs. poisons
- Basic poison
at level 3 you can craft a basic poison during a short rest or every 15 min of a long rest that causes 1d4 poison damage and applies the poisoned status effect on a failed con save and half damage with no effect on a success equal to or higher than 8+prof+dex used when poison is crafted
- Specialty poison
at every archetype feature including at third level when you chose this archetype you can add an additional effect to your basic poison
+1 damage die(can be taken multiple times) add paralysis effect (con save for this effect is 4 + prof and dex when poison was crafted) can craft inhalant poisons and a mask that gives you +2 on saves vs. inhaled poisons add blinded effect (con sav for effect is 8+prof and dex when poison was crafted) add 1 hour to effect duration (can be taken multiple times
- Advanced pharmaceuticals
at ninth level not only are you able to poison you can also cure you gain proficiency in herbalism kits and can use half as much materials and time to craft a potion of healing, antitoxin or poison. Other chemicals still require your focus and time as they are unique in there kind and effect
- Expert Alchemist
at 13th level you now have expertise in your profession and can apply twice you proficiency bonus to your alchemist supplies, poisoners kit, and herbalism kit on a nat 20 you can add an additional die to the item being crafted (Ie: 1d4 poison =2d4 poison, 2d4+2 healing =3d4+2 healing)
- Quick crafting
you can now craft potions and poisons much faster at level 17and can craft 1 potion of healing, antitoxin, or 10 basic poisons during a short rest or 15 min of a long rest
Back to Main Page → 5e Homebrew → Character Options → Subclasses