Fifteenth Hour - Mount Celestia (5e Subclass)

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Fifteenth Hour - Mount Celestia

Sorcerous Origin

Long ago, a powerful archdevil called Kankerok devised a way to break down the barriers between planes. Argentahl, god of balance and order, gifted sixteen newborn children on the material plane immense power. Forty years later, Kankerok began his ritual. Unbeknownst to him, the sixteen had been preparing, being recognised as protectors of the worlds by their immense power. They had assembled a massive army of billions, the full forces of the material plane. The army traversed the sixteen Outer Planes, guarding the portals that opened and thwarting those who would attempt to pass through. During this time, the sorcerers conducted an almighty ritual sealing the barrier. After sixteen hours, the ritual and the journey of the army were complete, but during the seventeenth Kankerok enacted a devious plan- he captured the billions of fallen souls that could not move on to outer planes due to the ritual's completion, for it had negated all travel between the planes for an hour after it was complete, and transmuted them into an army of ghasts that marched upon the material plane. For this battle, however, the sixteen could lead the army, and they conquered the ghasts, freeing them in time for their souls to escape to the outer planes. Over the course of these seventeen hours, the fate of the world was changed, causing gargantuan magical ripples across time that cause some to be touched by planar magic.

Celestial Influence

Starting at 1st level, as an action, you can force all creatures within 10 feet of you to make a Wisdom saving throw or be charmed by you until the start of your next turn or until you attack or cast a spell. Good-aligned creatures have disadvantage on this saving throw. You must finish a short or long rest before using this skill again.

Merciful Blessing

Starting at 1st level, you can cast the Spare the Dying cantrip as a bonus action. It does not count against the number of cantrips you know. Also, you gain temporary hit points equal to your charisma modifier + your sorcerer level (minumum 1) when you cast it on a hostile creature.

Sacred Restoration

Starting at 6th level, you regain an extra 2d6 hit points when you finish a short rest, even if you didn't spend hit die.

Radiant Light

Starting at 14th level, you gain 120 feet truesight. Creatures within 15 feet of you also gain this benefit.

Holy Ascension

Starting at 18th level, you become immune to Radiant damage, and when you are subjected to an effect the deal radiant damage, you instead regain a number of hit points equal to half the damage dealt.


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