Clockwork Humanoid (5e Creature)
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Clockwork Humanoid
medium construct, unaligned Armor Class 18 (natural armor)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine Immutable Form. The Clockwork Humanoid is immune to any spell or effect that would alter its form Magic Resistance. The Clockwork Humanoid has advantage on saving throws against spells and other magical effects. Magic Weapons. The Clockwork Humanoid's weapon attacks are magical Specialization. When the Clockwork Humanoid was made, they creator may build them for the purpose of a specific job..
ACTIONSShortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
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Clockwork Humanoids are constructs built thru common gnomish techniques with a specific person in mind. They live out their existences in order to serve their creator and fulfill that purpose. Variant: Achieved Sentience. Through purposeful or accidental means, a Clockwork Humanoid may gain sentience. The usually stick to lawful alignments and all of their mental ability scores are ten, unless stated otherwise through their specification. |
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