Schematica (5e Creature)
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Schematica
Large construct, neutral Armor Class 17 (natural armor)
Damage Resistances acid, cold, fire Magic Resistance. The schematica has advantage on saving throws against spells and other magical effects. Magic Weapons. The schematica's weapon attacks are magical. Self-Repair. The schematica regains 10 hit points at the start of its turn if it has at least 1 hit point. ACTIONSMultiattack. The schematica uses its flamethrower. It then makes two attacks. In place of one attack, it can use its Repair. Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. Saw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) slashing damage. Flamethrower. The schematica launches fire in a 40-foot long line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much damage on a successful one. Repair. The schematica touches one construct within 5 feet of it. The target regains 10 (3d6) hit points.
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A schematica is an advanced construct created by a powerful mage as a guardian or soldier. A schematica is a dangerous combatant, equipped with numerous limbs ending in buzzing saws and crushing tools useful as more than just weapons, as it is capable of repairing itself and other constructs in battle and has the knowledge required to create and maintain more constructs, along with countless other tools and contrivances. Construct Nature. A schematica doesn't require air, food, drink, or sleep. |
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