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User:Quincy/Outer Warrior (5e Class)

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Outer Warrior[edit]

A fighter suddenly explodes with light, blinding and killing the ranks of orcs.

A raged tiefling channels red energy from hell into another energy, killing him instantly.

An elf heals her companion with the secret health of Elysium, bolstering them and readying them.

An outer warrior is infused with powers from the Outer Planes. They channel that energy to help themselves beat an opponent, or to help allies. Outer Warriors mainly form because of their background, or because of their powers.

Creating a Outer Warrior[edit]

When creating an Outer Warrior, be sure to know: Where is your character's energy from? What is your background? Why do you have outer plane powers? THose are some of the things you should really think about when creating a Outer Warrior.

Class Features

As a Outer Warrior you gain the following class features.

Hit Points

Hit Dice: 1d10 per Outer Warrior level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Outer Warrior level after 1st

Proficiencies

Armor: Chain Mail, Scale Mail, Shield
Weapons: All Martial Melee weapons
Tools: none
Saving Throws: Strength, Wisdom
Skills: Arcana, Athletics, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) or any melee weapon
  • A spell-casting focus
  • (a) A backpack or (b) a tent
  • A shield and Chainmail

Table: The Outer Warrior

Level Proficiency
Bonus
Features —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Energize, Bolster
2nd +2 Spellcasting, Arcane Power 2
3rd +2 Path of the Outer Planes, Overload 3
4th +2 Ability Score Improvement 3
5th +3 Energy Infused(d6) 4 2
6th +3 Outer Planes Feature 4 2
7th +3 Advanced Energize 4 3
8th +3 Ability Score Improvement 4 3
9th +4 Power Surge 4 3 2
10th +4 Outer Planes Feature 4 3 2
11th +4 Advanced Bolster 4 3 3
12th +4 Ability Score Improvement 4 3 3
13th +5 Energy Infused(2d6) 4 3 3 1
14th +5 Energy Shield 4 3 3 1
15th +5 Outer Planes Feature 4 3 3 2
16th +5 Ability Score Improvement 4 3 3 2
17th +6 Supreme Energy, Supreme Overload 4 3 3 3 1
18th +6 Energy Infused(3d8) 4 3 3 3 1
19th +6 Ability Score Improvement 4 3 3 3 2
20th +6 Outer Planes Feature, Indomitable Energy 4 3 3 3 2

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Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the class, you must meet these prerequisites:

Proficiencies. When you multiclass into the class, you gain the following proficiencies: